This is going to be the longest part because I show a lot here. Not only that, I will intentionally get thrown off the bridge portion to show how to get back up and slay those fiends properly (since the 5 monsters down there count towards the Bestiary). Part 12 is where I will continue the journey.
ANTI-NORM RULES
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- Active Mode
- No Ultima/Quick
- No Phantom Rush
- No Valiant Knife/Ultima Weapon
- No Master's Scroll
- No Ward Bangles
THINGS TO CONSIDER
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- Your weakest party will be going up the left path since there are no more bosses in that region except to hold down a switch to Kaiser.
- The bridge portion should be dodged as best as possible if you are speed running
- Magic Dragons can be frustrating to slay due to White Wind
- Armodullahan is a nasty attacker that shouldn't be taken lightly.
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