Final Fantasy VI Steam Anti-Norm - Dragon's Den (Part 13, Skull Dragon - Slaying)
Game: Final Fantasy VI
Port: Steam
Arguably the most boring of the 8 dragons, Skull Dragon is the 6th dragon you will slay. If you drop it's HP to 0, it will revive and then tell you have to drain all of it's Magic to kill it. Slaying it completely will allow you to access Holy Dragon and also creates a staircase so you no longer have to play Conductor jumping (unless you forgot to slay the 5 bosses).
You also get a Scorpion's Tail for killing it but I already own one after trading in my Final Trump from Ice Dragon.
ANTI-NORM RULES
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- Active Mode
- No Ultima/Quick
- No Phantom Rush
- No Valiant Knife/Ultima Weapon
- No Master's Scroll
- No Ward Bangles
PLAN
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This boss does nothing but mostly inflict status ailments and fire attacks. If you have Ribbons and Safety Bits, there is nothing much this boss can do.
What makes this fight a pain in the ass is you must completely drain it's 14000 MP via Rasp and Osmose to slay it. Having all 4 people with Rasp helps but it might be tediously boring if you haven't been upping your Magic Power. Plus, a Soul of Thamasa will cost you either a Ribbon or Safety Bit for dualcasting. Mighty Guard or at least Protect will help cut down on the physical damage. If you lack Zombieproofing, the Fear counter can be a definite problem.
The only Rage that works against this boss is Wartpuck as it knows Rasp. It also gets almost a Ribbon in protection and Deathproofing. However, Gogo isn't as awesome as a Magic based Gau at frying MP. However, the Scorpion Tail can ensure that you never damage the Dragon.
This slugfest will be time consuming, but worth it.
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