Final Fantasy VIII - Beating Omega Weapon

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Final Fantasy VIII
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Duration: 24:45
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Another highlight from my Final Fantasy VIII playthrough, beating Omega Weapon.
God damn this guy was harder than I remembered, took me quite a few times to beat him. I completely forgot about Megiddo Flame which killed me than I forgot about Terra Break which also killed me. You definitely need to be on your toes throughout this fight!
You may have noticed that no Final Fantasy VIII videos from said playthrough have been uploaded. I'm holding back from uploading them due to the possibility of cancelling the playthrough or neglecting current playthroughs. I may decided to upload it soon or I may never upload it. I have yet to decide.

Omega Weapon is a superboss in Final Fantasy VIII. Generally regarded as the game's toughest boss, it is hidden within Ultimecia Castle. Omega Weapon is a recolor of the Ultima Weapon but carries no sword.

At level 100, Omega Weapon has over a million HP. It is always at level 100 in the PlayStation version, but can be on any level in the PC version. After defeating it, the player unlocks the Proof of Omega in the game's help/tutorial section. The Proof of Omega congratulates the player for defeating Final Fantasy VIII 's toughest boss and is a sign showing complete mastery of the game's battle system.

To fight Omega, the player must place the chosen battle team on the switch point near the fountain and use the other team to ring the bell outside the gallery, which activates a short timer. The player must switch back to the other team and locate Omega Weapon inside the chapel before the timer runs out.

To defeat Omega Weapon without using invincibility from Heros or Holy Wars, the player must pay close attention to Omega's attack pattern. Omega's first move will always be LV5 Death, however, with correct junctions it will miss and Omega will only waste a turn. The party should inflict Omega with Vit 0 as soon as possible, either by casting Meltdown or by summoning Doomtrain. After Omega has used Meteor the party must immediately heal to full health, as it will use Megiddo Flame. The quickest way to heal is to use a Megalixir or use Quistis's White Wind, but the Recover command and X-Potions can also be used.

After Megiddo Flame the party is left with 1 HP. This is the perfect time to unleash Limit Breaks, as Omega's next move, Gravija, cannot kill. One must only hope Omega won't use a physical attack at this time. After the round of Limit Breaks, and after Omega has used Gravija, the player must quickly use the Defend command to wait for Omega's next attack, Terra Break. It's unlikely a character will survive Terra Break without using the Defend command, even under Protect that will halve the damage.

As there are two Defend commands available for the party, two party members can retreat behind the Defend, while the third one continues to attack Omega with Limit Breaks. Defend makes the wearer invulnerable against Omega Weapon's physical attacks as well, and they should keep on defending even if the third party member dies before Terra Break, rather than reviving them.

Terra Break will hit and kill the third party member, but the two using Defend will survive. The party must quickly heal before Ultima and revive their fallen comrade. Light Pillar hits only one party member and the cycle will start over again from Meteor. With this strategy, there is no need to cast Aura on the party.

A final way to survive Omega's Terra Break, is casting Zombie and Protect on each of the three party members. Zombie and Protect both halve physical damage, so Terra Break's damage will be reduced to 1/4 and is survivable. To heal with under Zombie status, the player can use a magic spell that the characters absorb instead of a curative item. For example, junctioning 100 Aeros and 100 Tornadoes to Elem-Def, and triplecasting Tornadoes can heal roughly 5000-6000 with one Tornado spell.

The player should make sure to come with extra Zombie and Protect spells because they will wear off and one person will die when Omega uses Light Pillar; as Zombie persists after between battles, it can be used at the start of the battle to defend against Lvl 5 Death, so can be used in conjunction with the Rinoa/Angel Wing tactic to protect her at lv 100 without having to junction 100 Deaths to Status Defence, thus ruining the strategy. Damage can be done with Limit Breaks, especially after Megiddo Flame while one character is healing.







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