Final Fantasy X (Lowest Turn Count) Ep. 1 - Zanarkand Section

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Final Fantasy X
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Duration: 4:38
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*What counts as a turn. *
Any input that interacts with an enemy or party member or changes the turn order.
- Attack
- White/Black Magic
- Skill
- Special
- Item
- Overdrive
- Weapon/Armor swapping.
- Turn skip (aka Defend)
- Talk

*What does not count as a turn*
Anything you do that does not interact with the turn order.
- Flee/Escape
- Character Swapping
- Summoning an Aeon
- Dismissing an Aeon
- Counter
- Magic Counter
- Evade & Counter
- Auto-raise

*Rules*
- Must be a New game.
- Blitzball is allowed.
- Loading Al Bhed primers from a previous save is NOT allowed.
- Random battles can be used for stealing or filling overdrives. Any turns taken during the random battle will be counted, but the escape from battle will not count as a turn.

*Sinsacle Ammes and Sinscales*
First let me explain the rules a bit. Unlike previous games I've done the Lowest Turn Count. There really isn't a way to skip your turn. The way I've decided to define what is a turn means that even though there are some things that seemingly do nothing, because they effect the turn order, I'm counting it as a turn. Thus strategies used in the past, such as using poison and then doing nothing, won't really be as useful here. What will be useful here, is how generous the game is with critical hits.

I WILL be using things like poison, evade and counter, counter and magic counter. But they will only serve to save me turns, and will not be able to cause 0 turn battles for the most part. This isn't entirely true, as it's possible to get random encounters where the enemy strikes first. In these cases, it's not entirely impossible to AP grind in 0 turns. We will likely see the turn count well around 200. But who knows.

I'm going to lump this entire section together since there's no results screen for any of them. There's 3 battles in total here in Zanarkand. It mostly all serves as a tutorial on how the battle system works. And there's nothing really you can do to avoid turns. You're forced to attack 6 times to get through.

The second battle is where there's room to save turns. Basically you just need to farm crits. I managed to do it in 8 turns instead of the normal 11 it would take.

The third battle forces you to use 3 turns before you can attack the mechanical thing. I just skip 3 turns because it doesn't matter. I'm not sure if you can crit this thing, but it takes 5 hits to drop. For a total of 8 turns

*This section:* 22 Turns
*Run total:* 22 Turns


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