Final Fantasy XIV A Realm Reborn Stone Vigil Hard
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3:15-Gorynich a lot like the first stone vigil boss but he summons adds that will focus on the healer, kill them but not too close to the boss as they'll buff him if their death AoEs hit him. Stay behind him primarily and you'll be fine.
11:18-Cuca Fera, how should one say his name? This one used to be annoying. All four players need to operate the cannons, you can't hurt him very much with your own skills. The cannons have two moves, a damaging one for hurting him and a stun move. You'll need to use the stun to interrupt Hard Stomp. So try to stun him but make sure not everyone is wasting their stun skill since you'll need it for his next cast of it. Also do NOT shoot him when he is glowing/surrounded by a barrier, he will reflect your cannon rounds at you! Dodge him when he lights on fire and comes charging at your cannon. Kill adds that spawn with the cannons as well and DON"T let all NPCs die. If all the NPCs die..He'll do a killer version of Hard Stomp that'll wipe you all. That is why you kill the Adds.
It got a little hairy in this vid at the end but it was low enough on HP to just finish the boss off.
17:32-Giruveganaus battle. this one is kind of neat and supposedly inspired by Dark Souls. He's not too hard per-se but he has no aggro table so he'll attack whomever he wants regardless. He also doesn't have charge up bars for most of his moves, instead he has tells. For example he'll lift up his tail if he's about to do a tail swipe AoE, he'll brace his shoulder if he's going to do the forward tackle. If he's going to claw you he'll raise his claw up.
Once low enough he'll do a fireball AoE aimed at a random party member, when he lifts his hands together and has fire in his mouth that means get away from where he's facing.
So yeah, you get the point, lots of movement involved and you need to dodge! At a certain point, he'll summon a clone! Kill the original first and then deal with the clone. This battle can be tricky to use LBs on since the boss has no aggro table.
Last video before it all changes! I went with Stone Vigil Hard mode since the Dravinians are going to be very important in the coming hours and this dungeon is full of them. Playing Black Mage.
This dungeon may not be my favorite but I think the last boss fight is rather fun. I'm pretty sure I didn't get hit by that last boss this time. Although it is REALLY easy for ranged classes to avoid his moves.
Also, I am not too worried about the nerfs to Flare. There will still be speedruns and some of the new spells Black Mage gets will more than likely make up for it.
Also yeah I do admit I could have tried to use my macro to ask the bard to play Foe's but well...I kinda miss the times when Bards knew that big pulls are a good time for Foe's Requiem without anyone saying anything or asking.
As far as the Patch 2.3 dungeons go this one is my least loved of the three but TTD Hard and Hullbreaker which are two of my favorites. IMO those two are rather hard to compete with and that's probably the only reason why. It's not a bad dungeon just not as interesting as the other two.
Also I'm glad my cold is mostly gone at this point.
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