Final Fantasy XIV Heavensward Sohr Khai

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Duration: 23:35
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Cutscenes on.

This is Sohr Khai. I apparently pronounced it correctly with the first guess. This run was decent but had flaws. I liked it mostly since we did good on the first boss, so many runs I've seen that battle drag on lately as it can. We only had one wipe too.

What to say about this dungeon? Real nice music, looks better in the day. Do note those baby birds hurt and I noticed I take a lot of damage just by being near them it seems, they killed our healer in one pull gone wrong due to this. They released and didn't let me rez them so we wiped that time. I've seen lots of deaths/wipes on those pulls with the baby birds of doom so be careful with them.

5:09-Chieftain Moglin. A lot like Thornmarch. This guy summons a bunch of adds that buff him and attack you. Captain Mogsun being the priority as he makes the boss invincible if left alive, take him down fast.

During the fight he'll try to resurrect some of the Moogles. Just knock them out of the circle but try to keep them centered, if they hit the edges they can become hard to move or even get stuck and become almost impossible to move.

Holy is unavoidable and he'll spam it so healers will need to deal with it.

He also summons a mogcane which will explode and inflict vulnerability, just get away from it if he spawns it near you or if you are too close.

12:27-Poqhiraj. The main gimmick at play here is that the walls are destructible and several of the bosses attacks can break them. When broken, the walls reveal electrified ground that inflicts a painful DoT that can easily kill players. Don't touch the electrified ground.

It's best to be in the center when the boss is targetable so if he hits you with Quasar it won't destroy any walls.

The boss becomes untargetable when it is about to use Jump. When this happens just get away from the epicenter of it to take less damage. It then will use Charge, where you'll want to get out of the center and hug a wall that still remains. If you are still in the center you will take big damage and vulnerability up. If you are near a broken wall, you'll fall into an electrified floor and die so avoid that.

Cloud Call will mark a player. That player will soon be targeted by it and drop a pulsing cloud that can destroy walls. Best to place it away from the party and perhaps near walls that are already broken.

19:36-Hraesvelgr. This battle takes place on a series of platforms, a bit like Hullbreaker normal with how you can jump between them.

Holy Breath is a pulsing AoE that will target a player, it can cover the platform or there may still be some safe space. Get off the platform if you can't get to safety fast enough alternatively.

Cauterize is when he puts out a big line AoE marker. This indicates he is invincible and going to destroy the platforms within the line's range. If you are on these platforms you will die and fall off like Titan, no chance of rezzing. If you are jumping towards a platform that is destroyed you will also die. So just jump out of it's range it gives plenty of time. It is possible for him to destroy all the platforms if your DPS has issues but I've never seen it go that badly, he doesn't have much HP.

Holy sprites are annoying so take them out but I don't think you have to kill them.

He will also spawn ice orbs throughout the battle. These will damage and inflict heavy if they hit you so avoid them. Use your camera and watch to see if some of them are coming towards your platform. The dragon heads are similar in that you don't want them making contact with you so move platforms if you must.







Tags:
Sohr Khai
Chieftain Moglin
Poqhiraj
Hraesvelgr
Patch 3.3
Final Fantasy VI
Summoner
Final Fantasy XIV: Heavensward
Heavensward
Au Ra
Final Fantasy XIV (Video Game)
Final Fantasy (Video Game Series)
Massively Multiplayer Online Role-playing Game (Media Genre)
JRPG
Cutscene
Gilgamesh
Sexy
Boobs
Let's Play
PC
HD
MMO
Square Enix
Final Fantasy XIV: A Realm Reborn
Video Game
Quest
Revenge of the Horde
Dungeon
Winning Over the Wyrm
Main Scenario Quest



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