Final Fantasy XIV Heavensward Void Ark

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I'm new to this raid and we still don't know all of the details yet. I'll include hints below but right now the best thing to look at is this link, it's fresh content so a lot of us are still new to it:

http://ffxiv.gamerescape.com/w/index.php?title=The_Void_Ark

4:09-Cetus. This one is rather standard for the most part, dodging AoEs, taking out the adds. Electric Whorl is a tricky one though, it's most easily dodged just by standing on/under the boss.

The Hydrocore phase is where it changes. This happens at around 30%, one alliance will be trapped inside a barrier and adds will spawn. The alliances outside need to kill the adds so those trapped in the barrier can defeat the Hydrocore and break free. The tethered adds boost the defense of Hydrocore for each one alive so kill em fast.

15:02-Irminsul and Sawtooth: Sort of like Ultros and Typhon in the sense they'll pool HP. Throughout the fight they'll have a buff on them, this buff will make them immune to magic or ranged damage. Thus you'll be swapping your target now and then. Melee attacks though will always be effective against either one.

The main mechanic is Irminsul's growth. Throughout the battle it tries to grow, if it reaches 100 you will wipe. Avoid the "bubbly mud", the ground AoE that warns you of the plants coming up to eat you. Being eaten helps the plant grow and gives it damage boosting stacks so avoid it! Kill the Ked adds ASAP as the boss will try to eat them otherwise.

If targeted by Mucus bomb, try to get away from other players. Otherwise you will be tethered to them. Other players can break this tether just by walking through them luckily.

When Shockwave stomp is incoming you will need to get behind Irminsul for protection. It's as simple as that.

20:18-Cuchulainn. Probably the hardest boss here. Huge strain on the healers even if you dodge most attacks. This is because you start the battle with a constant and incurable Bleeding DoT on all characters.

Corrosive Bile is the first thing to watch out for, it's when the monster starts puking basically. It's short range but if you're caught in front of it it'll hurt you a lot. So get away from it and try to avoid hanging around the front of the boss. It has no AoE warnings.

Flailing Tentacle is another big move. It doesn't have AoE warnings either but is dodged by not being under/in the path of the tentacles before they are slammed down on you. If you are hit it does a ton of damage and you'll suffer the Concussion DoT. Healers can remove it from you however.

Kill the tower adds since for each one alive they give you one additional stack of bleeding. Killing them will remove it so defeat them fast.

Bile Below is a gigantic AoE and the only safe spot will be the platforms. However keep in mind said platforms can be hit by the puddle AoEs making them unsafe too. So it's best not to stay near the platforms until you need them.

Kill the Foobar adds ASAP or else the boss will eat them and gain damage up stacks.

Black Lung will create eight spheres in the room that will detonate when someone touches them. You'll want to do this actually. Just remember not everyone has to take the damage, one person per sphere will do. Just make sure you have the HP to survive the hit.

Pestilence is what healers must watch out for. It's unavoidable room wide damage that will REALLY hurt if the boss has consumed too many adds, it can wipe. So stay by your healers to stay alive.

30:49-Echidna: This one was really..not hard compared to the last honestly. She has a ton of AoEs and loves to cast petrification, turning everyone facing her to stone for a bit. So focus target will help you avoid that but keep in mind she can use it during the add phases too.

Throughout the battle at 70 and 40 percent she'll split up into three different monsters. These monsters all need to be tanked away from each other, otherwise they'll buff each other. I'm not sure of the kill order honestly. We didn't really follow one here and no one mentioned or cared about it in chat.

There is apparently a move where you'll need to stack as well but wasn't targeted by it.

I'm not sure about all of the mechanics for her, these are just the ones I do know for sure.

3.1 has finally hit and the Void Ark is one of the first things I did. I do apologize though and I had to adjust things a bit here and put in a Cuchulainn from my second run due to crashing and us not doing well anyhow.

Mhachi Farthing is what I got upon beating the boss. Apparently it drops from the last boss weekly, so upon the first completion of it each week you'll get one. You can exchange it for a Gobcoat or Gobtwine in Idylshire so it's good stuff.







Tags:
Deathflare
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Job
Quest
Arcanist
Summoner
Final Fantasy XIV (Video Game)
DoT
Final Fantasy (Video Game Series)
Primal
Au Ra
Xaela
Heavensward
Expansion
Update
First Time Player
Massively Multiplayer Online Role-playing Game (Video Game Genre)
Magic DPS
Let's Play
Gilgamesh
PC
HD
Square Enix
Patch 3.1
Void Ark
Raid
As Goes Light
So Goes Darkness
Cutscene
Boss
Cetus
Cuchulainn
Echidna
Irminsul
Sawtooth
Final Fantasy XIV Heavensward
To Rule the Skies



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