Final Fantasy XVI Theory - discussion on story and gameplay
In this episode I react to the latest Final Fantasy XVI news and trailers with a consideration of the story, setting and gameplay indications to date of the Yoshi-P approach within Creative Business Unit 3 . The departure from the Final Fantasy legacy and Hironobu Sakaguchi's earliest approaches to game design are clear with a more furtive step towards western game mechanics and overtures to the popular market; here I consider the pros and cons and the perpetual evolution of the Final Fantasy brand from its Ivalice games to the MMOs and what it means for FF16.
The Evolution of Final Fantasy summons episode mentioned can be found here: https://youtu.be/D-TAxExsO3g
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In this Final Fantasy XVI Analysis we consider:
- Final Fantasy 16 story theory
- Single solo player vs Final Fantasy XVI Party members
- The role of Eikons and Dominants along with the evolution of Final Fantasy summons
- Clive flashback and time skip along with the Clive Rosfield story arc theory
- Joshua Rosfield death theory along with Phoenix resurrection abilities
- FFXVI compared to the Ivalice titles like Final Fantasy Tactics and Vagrant Story
- Role of Benedikta Harman and Hugo Kupka summons as Garuda and Titan
- Final Fantasy Eikons and Attack on Titan vibes of summoning
- Yoshi-P and the future of Final Fantasy
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