The Narrative Genius of Final Fantasy VI | Writing a JRPG
In this episode we make a case study of the narrative design of Final Fantasy VI, and the distinctions of story-telling in game design such as structure, pace, character arcs and how these can work harmoniously with game mechanics to deliver an elevated player experience.
Related game discourses in this series:
Top 3 Final Fantasy introductions - https://youtu.be/cGMuX-FvD_E
Top 5 Final Fantasy villains - https://youtu.be/mi94ZSQOzEc
Are Old Final Fantasy games worth playing - https://youtu.be/phYPRp65_f8
The legacy of Final Fantasy music - https://youtu.be/5NTi6x9kgb8
What is Final Fantasy - https://youtu.be/dLU1x9jcu8g
Final Fantasy VI Retrospective Review - https://youtu.be/43QSNrYgHDQ
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In this Final Fantasy VI Retrospective Analysis we consider:
- Game design and story writing for the JRPG
- Who's the hero? Writing an ensemble cast story and how this succeeds structurally in Final Fantasy VI
- How FFVI themes are delivered through story and gameplay
- The role of Kefka Palazzo as villain and prominent character throughout
- The differences between Final Fantasy V and Final Fantasy VI
- The legacy of Final Fantasy VI and its influence on Final Fantasy 7, Final Fantasy 8 and future JRPGs in the series
Thanks for watching these Game Discourses on Alleyway Jack
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