Final Fantasy XVI (Ver. 1.03) - Part 7
Part 7 - Legacy
"Before Clive and Jill might claim their second Mothercrystal, they must first secure passage to the distant Iron Kingdom—something Clive believes his long-lost uncle in Port Isolde might be able to provide them...assuming they can get there first."
This section retains traces of the opening hours in Act I, moving along at a nice clip as new and old characters take the spotlight. When the game's directing us with a few sidequests to keep us abreast of the state of the realm and/or the Hideaway with character moments, I generally enjoy XVI, especially when one of my favorite characters makes his debut.
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