Final Fantasy XVI (Ver. 1.03) - Part 3
Part 3 - Fatal Attraction
"Clive's spar with the Dominant of Wind not only ends in victory, but sees him wrest away her Eikon's very essence and claim it for his own. But before he or Cid can make heads or tails of this curious turn of events, an explosion rocks the caer, prompting a hurried evacuation."
I stand with my statement that the opening hours of XVI are some of its strongest, and that carried through here with the Eikon fights: practically promising me that I'd get more real gameplay-focused segments and not just acting as cool interactive cutscenes of scale and spectacle or fancy phase transitions. Which they do just fine! But my favorite Eikon fights were the ones where they gave you a mirror of Clive's basic skill set and let you have at another Summon, and that begins proper here.
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