finalRender Subscription Drop 1 : AI Denoiser New Feature

Subscribers:
8,890
Published on ● Video Link: https://www.youtube.com/watch?v=MrMbhNLip7w



Duration: 5:25
3,460 views
20


Firstly, please Subscribe, if you have not. Support cebas channel for more tutorials and videos! Thank you.

Welcome to the Cebas Visual Technology's finalRender New Features Video #1. In this video, Edwin Braun shows you one of finalRender most powerful physically-accurate rendering with NVIDIA AI Denoiser, OptiX. Operate with finalRender trueHybrid(TM) right from 3dsMax, fully integrated.

WHAT IS ARTIFICIAL INTELLIGENCE DENOISER?
Artificial Intelligence in the form of a neuronal network drives the latest denoiser functionality of finalRender. This latest advancement in rendering technology allows to cut render times easily in half or even more. Scenes that might render 12 hours can be rendered in 35 Minutes without much visual difference at all.

3ds MAX ACTIVE SHADE MODE
In this New Feature Video, Edwin Braun starts with GI model scene in the 3dsMax ActiveShade mode. The daylight system is the source of light that entails much bouncing rays and hence, we expect a lot of noise in the image. The scene is set at a low pass iteration of '32'.

To deal with the noise, all users have to do is On / Off the Denoiser button at fR Render Setup window. Cebas one button rule is designed to save time (and therefore costs) and offers flexibility of achieving optimal rendering whether you are on a GPU / CPU or hybrid applications. Play with it and see the change in noise pixels.

Note the original image 'denoised' is always kept saved as a separate file: 'fR Complete' (see under Render Elements.)

Email 3dgallery@cebas.com for a free trial version or get your copy at http://www.cebas.com/finalRender now

PRODUCTION RENDERING MODE: the 2nd POST-FILTER DENOISER

Edwin then does the post-filter denoising (see under the FrameBuffer menu) in Production Render mode: you can review the effects of the Post-Filter AI Denoiser effect in comparison with the original rendered (denoised) from Active Shade that was done earlier (see below of the FrameBuffer menu.) You can Enable / Disable this Post-Filter Denoiser under the 'Filter' tab in FrameBuffer. It runs the denoiser as like the Render Setup denoiser but the results are different.

The Production Rendering Mode - FrameBuffer AI Denoiser gives you, the User, the post-filter effect and it has less to work with, so at render times, more data gets to be passed on to the denoiser filter.

WHY POST-FILTER DENOISER ?
To answer you, the 1st level of denoising in Active Shade on Adaptive Sampling (see the next video #2) gives a quick rendering at high iterations and a speedy removal of overall noise. And then you come back on the 2nd level post-filter denoise (if you desire varied image effects) and adjust the amount of denoising to bring back some details.

ADVANTAGE OF A POST-FILTER DENOISER ?
Scene #2: Bathroom:

In this scene where there is a lot more details than the cathedral, with more objects and more direct and indirect lights. We set passes to a low of 50 (for speed rendering and leaving in some noise so we can compare details). Remember to ENABLE the Denoiser (off by default).

For this bathroom scene, what Edwin wanted to highlight is the 'Behind the Glass' effects: you see it is not photo- realistic at the point of rendering - a lot of unwanted noise remains 'behind the glass'.

However, with the 1st denoise, if you recall, fR complete (the original rendered scene), indeed a lot of noise was removed.

Now, enabling and adjusting levels from the FrameBuffer Post-Filter Denoiser, you see just how much control you have on cleaning up the image and selecting how much details you want to recall - Non-Destructive rendering. It makes a significant difference. Get you free trial version or get the Pro at cebas.com/finalRender now.

Please watch our next finalRender Subscription Drop 1 New Features video in the playlist. Support the work cebas is doing by getting your own finalRender trueHybrid today: http://www.cebas.com/finalRender

Specific questions please email Edwin Braun at info@cebas.com **

Remember to Subscribe and never miss a beat with cebas !
======================================================

Come join our big Cebas Community:
Get inspired - check in with the creative community at cebas fb pages and scoop for ideas:facebook.com/rendersoftware




Other Videos By Cebas Visual Technology


2018-04-18Augusto Lombardi #FXHaveUrSay ! Exclusive Shots 特效专家 你说吧 !
2018-04-18Paul Harrison RnD FX Reel - thinkingParticles
2018-04-16Olivier Antignac FX Reel 2018 - Live Action Series Allan McKay
2018-04-11LA-based Doron Kamara: cebas Interview & FX Reel
2018-04-09Solo: A Star Wars Story Trailer # 2 - Opens May 25 (US)
2018-04-04cebas youtube presents Ali Mapar satellite with thinkingParticles
2018-04-04cebas youtube presents 'sand satellite' fx by Ali Mapar
2018-04-04'Rampage' opening April 12 -- 20 at the theatres
2018-04-03On Now - Pacific Rim 2 Uprising Trailer
2018-03-28finalRender Subscription Drop 1 : What is Adaptive Sampling and how can it help?
2018-03-28finalRender Subscription Drop 1 : AI Denoiser New Feature
2018-03-28finalRender Subscription Drop 1 : Render to Texture New Feature
2018-03-26Will Wallace 2 Have Your Say - Visual Effects Series ( cebas latest initiative)
2018-03-22Tomb Raider Trailers 2 & 3 : high seas, corporate to jungle
2018-03-22Will Wallace 1 Have Your Say - Visual Effects Series ( cebas latest initiative)
2018-03-22Joe Scarr #FXHaveUrSay! vol. 1 - what is ur favourite movie effects scene and..
2018-03-22Tomb Raider - Survival Trailer - March Released
2018-03-22Allan McKay #FXHaveUrSay! on Industry FX Training and Career
2018-03-21cebas youtube presents Tomb Raider 2018, Making of Lara Croft Interview
2018-03-15Will Wallace - How to rig a Procedural Growth FX inside thinkingParticles
2018-03-06Learn with Joe Scarr: "Simple" Sphere Packing Method (thinkingParticles + source files)



Tags:
#architectural_interior_visuals #vfx #3dsMax #tp #thinkingParticles
#gameVFX
#film_fx
#music_video_effects
#AI_denoiser
#finalRender
#fR
#3dsmax
#interior_lights
#CG_art
#post_filter_denoise
ActiveShade
ProductionRendering
hybrid_renderer
#arch_viz