Finding the Cypher - Quern Full Playthrough - Episode 2 - Let's Play Quern - Quern Gameplay

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In Episode 2 of the Quern full playthrough and guide we learn about the different crystals of Quern and apply this knowledge to devices and gadgets around the island as we try to uncover the secret of Prof. Maythorn’s laboratory. Join me for this blind playthrough of Quern - Undying Thoughts, and come let’s play Quern!

Welcome to my Quern blind playthrough! I have been following this game's development with interest and have been waiting (impatiently) for it to come out on Steam. That finally happened. After Obduction I’ve been craving a solid puzzle-based game and from my Quern first impressions it looks like the Quern gameplay will deliver exactly what I want; the game is inspired by Myst (and Riven and Obduction). This will be a Quern full, blind playthrough and Quern guide, so I hope you all come on a new adventure with me and let's play Quern.

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Episode 1 of my Quern blind playthrough starts with us coming to on a mysterious island (Quern) to find that the portal that brought us there is broken. We then find letters that introduce the Quern - Undying Thoughts gameplay mechanics. We then follow the clues to solve a series of difficult puzzles until we reach his Crystal Lab. Episode 2 of Quern Full Playthrough has us scouring the island for more clues as to what is really happening and what some of the devices in the Crystal Lab do. Even after just one episode of the Let’s Play Quern blind series I am hooked on the game’s story, world, and atmosphere. I cannot wait to experience more of the Quern gameplay and look forward to the rest of the Quern full playthrough. So come and let’s play Quern blind!

The Quern game is a first-person adventure game with puzzles to solve and mysteries to uncover. Quern is set on a mysterious (and deserted, apparently) island called Quern. We are brought to the island for an unknown purpose and set about exploring and learning everything we can. The Quern gameplay is based on Myst and other explore-em-up puzzle and adventure games. Since I loved the Obduction playthrough, I'm very excited about what this game can offer, and look forward to giving you my Quern first impressions as well as maybe a short Quern review.

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Title: Quern - Undying Thoughts
Genre: Aventure, Indie
Developer: Zadbox Entertainment
Publisher: Zadbox Entertainment
Release Date: November 28, 2016

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WHAT IS QUERN?

Quern is a first person puzzle adventure with captivating story and beautiful graphics. The game is currently in early development by Folkestone (UK) based Zadbox Entertainment, established by four Hungarians in their early twenties.

One of the specialities of Quern is that the tasks to be solved are not managed as separate, individual and sequential units, but as a complex entity, amongst which the players may wander and experiment freely. Often a bad or seemingly irrational result may bring the player closer to the final solution, if those are reconsidered and thought over again later, in the possession of the knowledge gained during the game.

WHAT IS DIFFERENT?

Quern is an open world, meaning that the players can freely explore and wander around the island. Simply putting an object in a slot and walking away doesn’t work in this game. Of course, there are keys opening gates, but in Quern most of the puzzle mechanics are reusable in some other way. As the story is progressing, the players face more and more complicated challenges that might lead them back to an earlier puzzle, forcing them to reimagine it with the extra items or knowledge which was gathered. This way the players need to think about the game as a whole, not just as a series of individual puzzles. Players are also allowed to mess with the game mechanics because they are not stopped when the interaction is incorrect.

GAME DESIGN

Being great fans of the Myst series, the visual style of these fantastic games had the strongest influence on them. The aim was to create a surreal mood to make players curious as to what the rules of this world are, and urge them into diving deeper and deeper into its secrets.

To further the surrealism, Quern was designed to be a world full of contrasts, yet still maintaining aspects of realism. There is a warm, sandy island in the middle of an endless ocean covered with pine trees, which are originally native to mountains. The sky is full of rain clouds but it never rains, so the ground is dry and cracked. The buildings are clearly ancient with relatively modern, mechanic additions.

When the development of the game was started, the free version of Unity 4 was used, but recently there was a transition to the brand new and more efficient Unity 5. This change provides a new level of freedom to the artist to further improve Quern's graphics.




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