Fire and Ice: The Daring Adventures of Cool Coyote (Amiga) - Fanstravaganza 2020

Fire and Ice: The Daring Adventures of Cool Coyote (Amiga) - Fanstravaganza 2020

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Sweet coyote platformin' on the Amiga 500

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I'm Gaming Jay: Youtube gamer, let's player, and fan of retro games... This holiday season I asked fans to help me pick a lineup of games to play and the result is this 2020 Fanstravaganza! I'll be playing retro games ranging from NES to Sega Genesis, from DOS to N64, and from Atari to Intellivision. So join me this holiday season and let's play some games! Today's game is...

Fire and Ice: The Daring Adventures of Cool Coyote
from https://en.wikipedia.org/wiki/Fire_and_Ice_(video_game)

Fire and Ice: The Daring Adventures of Cool Coyote is a platform game created by Graftgold for the Amiga and the Atari ST, released in 1992 by Renegade. Master System and Game Gear versions were developed by Graftgold for Virgin Games. The CD32 version was enhanced to include detailed background scenery, 256 on-screen colors and several layers of parallax scrolling.

The goal of each level is to find the exit door and unlock it. To do so, a key is required, which consists of several pieces. Monsters will drop pieces of the key when killed, which requires the player to find and kill the monsters in the level. Attacking a monster works by shooting projectiles at it - this causes no damage though, but only will freeze it for a short time after having received enough hits. The player then has to touch the frozen monster while it is frozen to kill it.

Critics regarded the game as an exceptionally well-done platformer. For example, it was "game of the month" in the August 1992 issue of Amiga Mania magazine with a rating of 92%,[2] received an "Amiga Action Super League Accolade" in the June 1992 issue of Amiga Action magazine with a rating of 91%[3] and was awarded a "CU Screen Star" in the May 1992 issue of CU Amiga magazine with a rating of 90%. Spanish magazine Super Juegos gave the Amiga CD32 version 90.

A Mega Drive version was almost completed, but never released.




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