Advanced Dungeons & Dragons: Treasure of Tarmin (Intellivision) - Fanstravaganza 2020
First-person dungeon crawling on the Intellivision!
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I'm Gaming Jay: Youtube gamer, let's player, and fan of retro games... This holiday season I asked fans to help me pick a lineup of games to play and the result is this 2020 Fanstravaganza! I'll be playing retro games ranging from NES to Sega Genesis, from DOS to N64, and from Atari to Intellivision. So join me this holiday season and let's play some games! Today's game is...
Advanced Dungeons & Dragons: Treasure of Tarmin
from https://en.wikipedia.org/wiki/Advanced_Dungeons_%26_Dragons:_Treasure_of_Tarmin
Advanced Dungeons & Dragons: Treasure of Tarmin is a video game for the Intellivision video game console and the Mattel Aquarius computer system. This game was a licensed Dungeons & Dragons adaptation.
In Treasure of Tarmin, the player wanders through a multi-tiered dungeon, each level consisting of a 10x10 maze square and its surrounding hallway making it a 12x12 square maze with the hallway included. The objective is to slay the Minotaur who guards the Treasure of Tarmin and take his treasure chest.
The game's catalog gives the following description of Advanced Dungeons & Dragons: Treasure of Tarmin: "You've found the secret map to the underground lair of the dreaded Minotaur. You can go in, but you'll never come out unless you slay the Minotaur and claim his Tarmin treasure. As you make your way through the hallways and chambers, monsters wield their conventional or spiritual weapons. You must gather the proper defenses along the way. But use them sparingly, the Minotaur looms closer!"[1]
While the battles were turn-based,[2] Advanced Dungeons & Dragons: Treasure of Tarmin is different from most games of its era, as it involved a first-person view, giving it a three-dimensional feel. The player begins the game with the lowest-level bow, a small supply of food, a number of arrows dependent on the selected difficulty level, and minimal "Spiritual" and "War" health. Randomly placed throughout the maze are new weapons, armor, magical items, and treasure.[3] The treasure in the maze (aside from the Treasure of Tarmin the Minotaur holds) can either boost the player's score (visible from the map screen), contain a potion (blue, pink, or purple in large and small varieties), or a bomb reducing the player's war/spiritual score. The bomb can cause a game over depending on the strength of the player at the time of the bomb trigger.
The game was written by Tom Loughry in 1981 and was published by Mattel in 1983. Treasure of Tarmin was the second AD&D game for the Intellivision, after Advanced Dungeons & Dragons: Cloudy Mountain. A version was also released for the Mattel Aquarius home computer.
In 1983, Mattel Electronics commissioned an Atari 2600 version of Treasure of Tarmin. This was developed by Synth Corporation in Chicago. Two Synth software developers, Michael Bengtson and Neal Reynolds, wrote the game to conform to the play of the Intellivision version. While the game was completed, it was not released before Mattel Electronics closed their doors.