Fire Emblem 7 [Hector Hard Mode] Ironman - Final Chapter "Thoughts about My Units" (Stream #26)

Fire Emblem 7 [Hector Hard Mode] Ironman - Final Chapter "Thoughts about My Units" (Stream #26)

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Welp, I'm actually almost there. Win or lose this is going to be the last part in this No Tactician Ironman.

There's not much to say in this final map: I take all of my best units that survived and basically steamroll (with Lloyd scaring me though). Therefore, I think what's more important may be my unit impressions.

I start the video off with some of my thoughts about the units I used throughout the run. It mainly incorporates my personal experiences but hopefully it reflects the characters in general use. For example, Oswin is usually looked down upon because of his low move but you need someone to stay behind to deal with units going after Merlinus most of the time anyways. It's only the fianl couple of maps where movement is truly useful and Oswin's combat and defence is useful enough to negate is move late. Ninian/Nils is really good because of their rings. The added versatility adds that special something that dancers in other games don't have. In an ideal world you would dance optimally every turn, but I find that in most situations in this game, you're just waiting in a specific spot to counter-attack on enemy phase. The +10 defence/attack is so useful in that regard. Finally, it took some work to train up Lyn but it was worth it. Enemies early are weak enough that it's not too hard to feed kills to her and her speed and (usually decent/not screwed) strength late game is very handy. She can one-round Valkyries with her Manni Katti even at 13 strength, and she can bait/chop enemies at 2-range if necessary. These are just some points that I feel that people overlook. I don't know, just a personal rant.

Anyways, I hope you all enjoyed the video because it was fun playing through this on Ironman no Tactician mode.




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