Fire Emblem Engage Playthrough 55: The Four Hounds

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With Veyle's help, Alear and the others make it to Gradlon, and the first Fell Dragon Shard is located at Lava Fields, a volcanic area filled with lava. They encounter Zephia and Griss, and even without Emblems, they have the Fell Dragon Shard on their side, which can unleash a powerful attack that can affect the terrain, and they have to defeat them in order to destroy the Fell Dragon Shard.

As for the rest of the description, I recommend watching the full video before reading past this point of the description

Even though this chapter is called "The Four Hounds", we are only fighting two of them, not four, one of them is dead, and one of them is on our side following the death of one of the Four Hounds. This map takes place at Lava Fields, and the Fell Dragon Shard can fire volcanic bombs, and at the start of the enemy turn, you get an indication of where three of the meteors will hit, and the next turn, they come down and hit the indicated areas, and any units that are in range will take damage, the meteor can also destroy terrain to create new paths.
There are some staff users on the map that use Freeze to prevent your units from movement, you will want to bring staves like Warp, Rewarp, Rescue, and many others to try and keep your units away from the volcanic bombs when they come down. This map has a bunch of different unit types, like Royal Knight, Griffin Knight, Martial Master, Wyvern Knight, and many others, and there are some Corrupted Wyrms, which Emblem Alear's Bond Blast or Dragon Blast can take down if you want to use that.
For items, there is a Mage Knight with a Goddess Icon, which permenantly increases the unit's Luck stat when used, and there are reinforcements that appear starting from turn 6, and there are some that appear every turn starting from turn 11, and they appear near the Fell Dragon Shard.
To take on the bosses, you will want to bring a Freeze staff to try and prevent one of them from moving so that way you can take them on one at a time. Alear, Veyle, and Mauvier are the units that have dialogue against the bosses, and instead of Emblem Rings, they have S Rank weapons, Zephia has Georgios, this weapon has a smash effect, it cannot make a follow up and unit will always move last, but she does have Thoron to attack from up to three spaces, bow users and engage attacks are your best way to deal with her, she has good Speed and well rounded stats, and both bosses have two Revival Stones.
Griss has Nova, which is a tome that attacks twice if unit initiates combat, he has high Magic, and you will want to put up a unit with good Resistance to take the hits from Nova. He doesn't have good Defense, using chain attacks and engage attacks are the best way to take him down, and you do get Georgios and Nova for defeating the bosses. Nova is a really good tome to equip onto a good magic user, Veyle or Ivy are good choices for that tome, or any unit in the Sage class can use that, Georgios isn't that good, while the smash effect does help against some enemies, I don't find them to be the most reliable.
After the battle, we get a bit of dialogue, and then explore Lava Fields, we even learn from Zephia about the location of the next Fell Dragon Shard, and then get another cutscene where the Four Hounds, or two in this case, share their final moments.







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