Fire Emblem Engage Playthrough 60: Back From the Past

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The second Fell Dragon Shard is out of the way, and after their unexpected encounter, Veyle then senses where the third and final Fell Dragon Shard is, but it seems something is up with her, likely because she has sensed who is guarding it and how she will let Alear know about it. The Fell Dragon Shard is located at Gradlon Temple, and the guardian is said to be Sombron's last line of defense.

As for the rest of the description, I recommend watching the full video before reading past this point of the description

Two Fell Dragon Shards down, and there is one left, and I could use this description to explain about Alear, and how we learned about her past, and how we find out Lumera is not really her mother, but we already knew about that from Griss of all people back in Chapter 20. We at least got to see what Alear was like back when she was a Fell Dragon, before her memory loss, but at least we got some backstory to her.
This video is mostly Somniel exploration, and viewing support conversations and other stuff, so there isn't really much I could go over. I could explain about certain enemy-exclusive skills, most of which are on Maddening difficulty, like Bowbreaker, Axebreaker, and Swordbreaker, those allow the unit to make a follow-up against the weapon the breaker is effective against, and foe cannot counterattack. Some skills are class exclusive, Certain Blow from the Wyvern Knight increases the hit rate by 40 when unit initiates combat, Cornered Beast from Berserker increases crit rate by 30 when unit's HP is below 50%. Darting Blow from Griffin Knight boosts the unit's Speed by 5 when unit initiates combat, while Darting Stance boosts Speed by 6 when foe initiates combat, and the Royal Knight class has that. Death Blow on Swordmaster increases crit rate by 20 when unit initiates combat, and Fierce Stance from Warrior boosts Strength by 6 when unit initiates combat. Wolf Knight has Poison Strike, where if unit initiates combat, they deal damage to foe equal to 20% of their maximum HP after combat, making Wolf Knights the most dangerous opponents on Maddening difficulty, the Thief class has Savage Blow, this deals damage to foes within 2 spaces equal to 20% of their maximum HP after combat. The Seal skills reduce a stat by 6 when unit initiates combat on the foe, and the effects decrease after each turn, it's like Corrin's Draconic Hex, but for one stat only, Seal Strength is on Bow Knights, Seal Defense from Sniper, Seal Magic from Mage Knight, Seal Resistance from Sage, and Seal Speed from Halberdier. Self-Destruct is on enemy Martial Masters, if their HP is below 50%, they sacrifice themselves to deal 50% of their maximum damage to foes within 2 spaces. Spirit Strike is on Phatom Wyrms and Corrupted Wyrms, this inflicts -5 to foe's engage meter, and Steady Stance on General increases unit's Defense by 6 when foe initiates combat. Swordbreaker is exclusive to enemy Paladins, unlike the other breaker skills, and Triangle Adept on Hero has unit make a follow up attack if they have the weapon advantage, or the foe makes a follow up attack when they have a weapon disadvantage. Warding Blow and Warding Stance are based on Resistance, Warding Blow from High Priest has unit take 20 less damage from magic damage during combat, and Warding Stance on Great Knight increases Resistance by 6 when foe initiates combat. Some of these skills can make certain enemy class types much harder on Maddening difficulty, but you cannot obtain these classes, we did have skills like Death Blow and Darting Blow in Fire Emblem: Three Houses where they were said to be some of the best skills for most units, but we cannot get them in this game.







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