Fire Emblem Fates: Grinding Before Chapter 7 (Boo Camp & Museum Melee DLC)
A recording I wanted to share of me doing DLC grinding while totally disregarding the game expecting you to move on with the actual story. Your party is severely limited before the 1st chapter (MU/servant in Conquest, +Azura in Revelation, or +Rinkah/Sakura/Azura/Kaze in Birthright). Mozu can't be recruited after the seventh chapter, and you can't do children's paralogues either even if your units happen to marry each other somehow (getting to S-rank is fast when grinding like this).
Now, I have only four characters in my Revelation pre-chapter 7 file in F Corrin, Jakob, Azura and Anna whose recruitment DLC isn't so hard to do early (shown in another video on this channel). Effectively, Anna can multiply herself with Replicate to make it a party of five in maps lasting more than one turn, and I guess so can everyone else if you buy the skill online? No online or skill purchase on this run however.
The grinding has been... really fun actually. You most likely want to start Boo Camp as soon as you characters can take out the green Faceless with a bit of effort, and when they can do that said Faceless actually provide good experience. The golden / yellow ones is where most exp is at, but taking care of the aggressive ones is priority for survival early on. Later on, the green Faceless are mostly just killed for the purposes of activating Galeforce and moving in a specific direction where the golden Faceless are.
Now, plenty of players have complained that Boo Camp isn't very useful because it's too hard and you have to bust your ass to get your experience. It's kinda true; there's no facerolling it, though the more you play the more automated your performance becomes - still helps to check for stuff like Miracle or Pavise/Aegis on random Faceless so that your units don't fail to KO them and don't get KO'd in return. I would also argue it could help if you could feasibly get more than ~2 levels worth of experience for one character during a single run, as this makes getting from a low level to a high one rather time-consuming.
The enemy proficiency is entirely tied to your story progress. This means that a strong party will wallop the map with less effort early on in the game than later on. Since you can also do the Museum Melee DLC as early as you can for potentially OP equipment (everything other than S-rank weapons can be obtained, it seems, including expendable items from monsters like Stoneborn) and obtain Eternal Seals, you can actually grind up a very powerful with less effort early on, though of course your army won't be anywhere as sizeable as it is towards the end of the game, with everyone having joined and made children.
Every turn, new waves of monsters will appear out of seemingly random areas (seems linked to where some of your units are situated on the map). Green and golden ones, as well as the occasional Stoneborn - these have long-ranged attacks + Freeze-touch (whatever it was called in the game) + Lunge to potentially put one of your units in a situation that they may struggle to get out of. Stoneborn need to be killed ASAP, as it's hard to reduce their hit rate to where it stops threatening you entirely.
The last monster waves consist entirely of golden Faceless, some of them with shields - they have a random assortment of skills, and you can see builds with like three breaker skills or even a Faceless with Draconic Hex. You should attack these ones with caution.
When you've got your strategy for this map down, the biggest "risk" is probably killing everything on the map too soon and ending it prematurely. Keeping one golden Faceless alive at all times prevents this from happening, and after the all-golden waves you may as well kill them all.
On this run, both Anna and Azura learn Galeforce, which works pretty well with Warp and being a self-sufficient combat unit without need for pair-up or an attack stance partner. You may have seen my application of these skills on earlygame units in my 2-turn (almost 1-turn) clear of Revelation chapter 7, the longest chapter of the game - https://www.youtube.com/watch?v=IcI_c3zTQEY
Following the clear, I show myself playing Museum Melee. There are so many chests (with randomised contents) to open and so many enemies (some familiar through the storyline and child paralogues) appearing with similarly randomised weaponry and items, and you will get different items every time you play the map. Brave weapons, killer weapons, you can get all sorts of stuff here.
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