Fire Emblem Random Playthrough Chapter 17: Swamp Bonanza with Oliver With My Band Of Magicians
ALRIGHT, this is the longest chapter in the game (besides maybe 1 or 2 chapters of endgame we'll see). This chapter is 4 mini missions in one where we track down the conniving Oliver and his pretty little pink goons. It is not a hard chapter in the slightest, and most of my gang is already overleveled by this point. There is a lot of plot chunked in here, some promotions for Ike and others, and a ton of reinforcements. We also learn that everyone wants to be a magic user on my team with their growths except for Tormod of all people, which has become a running gag of my playthrough. I get some choice crits though, Rolf at one point gets the Turkey and Mia dices and slices all day. Plus swamp and colors start to get to you after a while. After this we start the last act of the game, the Daein Act, and the Laguz love us again....Yay
Also I have now started tallying death tolls as of chapter 5
Winners
1. Haar
2. Tauroneo
3. Janaff
4. Oscar
5. Mia
6. Jill 1
7. Muarim
8. Largo
9. Gatrie 1
10. Rolf
11. Soren 2
12. Tormod
Given
Mist
Ike 1
Royal: Naesala
Will Post these rules under each section I upload
Path of Radiance Randomized Rules
I will be playing on Normal mode for this run. Makes it less fail proof and just more carefree
Ike is free, as is Mist (It ensures me a healer and It makes black knight easier by a bit). Everyone else but the royals/Nasir/Ena are fair game
So to make sure I dont get dicked early (which say i get all late game units, and no greil mercs, it would be possible but would be Ike grinding/boring/RNG dependant) I will have this thought. If I get 2 greil mercs in my Random with Ike, thats enough (IE Boyd Ike Rhys). However since that is a low chance, to make it full proof, Titania is free if I dont get any until Chapter 8 is beaten. By chapter 9 mist and Ike will be there so its fine then
Endgame reinforcement is randomed (Giffca, Tibarn, Naesala, or None).
Thieves are free exclusively for opening doors/chests, they get no combat unless they're picked.
The endgame map has 14 slots, so except my two free picks, that means twelve units are random (Edit: Units, not spots).
I might recruit for items, but never for combat. Stefan for example has a occult scroll I will get no matter what, even if him or Lethe isn't in my units (They wont fight)
I will try to not to break the game via Bonus EXP
There will be some unavailable cases where people fight, some rescue missions, early on they get attacked, other then that will avoid combat -- Watch live at https://www.twitch.tv/thegreen8ball
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