Fire Emblem: Three Houses - 103 - Part 1: Ch. 7-17: Paralogue - Rumored Nuptials (2/4)
*Read description first*
If you're an FE character, chances are your resistance to heat in an active volcano is superb.
If not, well...
Suckeeeeeeeer!!!
Key Notes (repeated from first video):
Ingrid (and Dorothea)'s Paralogue
- The gimmick of this paralogue is one of the simplest there is. Either eliminate every enemy in the map, or let Ingrid escape through the southern exit (which I should warn you has a few enemies hiding that will reveal themselves the moment Ingrid too close to the exit). Failure results if ingrid or Dorothea is defeated.
- Note that the Merchant to the east will keep calling reinforcements (one rogue at a time) until he is taken down, so unless you're having Ingrid fly away, take him down to end the reinforcements (just beware being close to the starting point once the Merchant is taken down, as a few more enemies will appear from there).
- Note the Crater tiles reduce mobility AND HP by 20%. The damage only occurs when your phase starts and a unit is standing there. Fliers like Ingrid don't need to worry, though.
Watch, enjoy, and comment, everyone.
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