Fire Emblem: Three Houses Playthrough 24 (Black Eagles): The Remire Calamity

Fire Emblem: Three Houses Playthrough 24 (Black Eagles): The Remire Calamity

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We enter Remire Village with Jeralt and the rest of the class, and we find some of the villagers are out of control and the village is set in flames. We then see who the one controlling the forces is, and it is not someone we expected to be the leader of the forces, leading to a very shocking reveal.

As for the rest of the description, I recommend watching the full video before reading past this point of the description

We enter Remire Village for this chapter, and we get a different map song, it is Tearing Through Heaven, which is a good song in this game. As there are two chests, if you have a flying unit, you can give them two Chest Keys to open the chests. I like to have at least two so that one can open the chests and the other goes right to save the villagers, and have a Physic user accompany them.
As for the chests, the northern one has a Giant Shell, which increases Defense by 2 points, and the other has a Horseslayer, which deals bonus damage against Cavalry units, and there is a certain someone that shows up later on in the map.
This map has some fire hazards, the fire can damage non-flying units after each turn, and you have to save up to six villagers, and your reward depends on how many you have saved, and defeating some of the Rampaging Villagers will save some of the NPCs on this map, and every third turn, more Commoners will show up as reinforcements.
Jeralt will be fighting alongside you on this map, he is a Paladin with a Steel Lance, his Blade Breaker reduces the foe's Strength and Defense by 6 if he lands a successful hit after combat, he should be able to hold his own against the Rampaging Villagers, but you should not let him get defeated, he has two soldiers fighting alongside him. You will also notice Tomas on the southern part of the map, and he has Noncombatant, which prevents him from being targeted. When you approach row 11, Tomas will reveal himself to be Solon, and one thing to note is that if you didn't save a single villager, Solon kills all of them, and your house leader as a quote for that moment, and Dimitri's quote for that is even scarier if you are doing Blue Lions.
Jeralt will start moving once you have either saved as many Commoners as possible and after Solon has revealed himself. Also when Solon has revealed his true identity, the Death Knight is back once again, and the Horseslayer from the nearby chest deals bonus damage against him, specially if that unit has Knightkneeler, or if you have Lysithea recruited, you can use Dark Spikes Τ to defeat the Death Knight, and he drops a Dark Seal when defeated.
If you have a unit with Impregnable Wall, you can use it to withstand an attack from the Death Knight, as he is a dangerous opponent with the Scythe of Sariel. He can counterattack from any range, so he is a tough opponent. The Cavalier reinforcements have a Crescent Sickle each, and when you defeat them, you can obtain them, they have 50 uses and require B Rank in Lance to use, so they can be very good for Combat Arts, as they are more powerful than a Steel Lance. One thing to note is that Edelgard does have dialogue when she fights the Death Knight and Solon.
Jeralt will not finish off Solon, as he is an NPC, because his attacks will always leave Solon's HP at 1, he does have some powerful spells like Banshee Θ and Death Γ, which has a high crit rate, and his Personal Ability is Agarthan Technology, which reduces damage dealt by adjacent foes. His Fiendish Blow makes his magic attacks more powerful, and his Gambit has Resonant Flames for the Gambit. As Solon's Defense is not that great, Jeralt can weaken him enough so that your lower level units can finish him off.
Based on how many Commoners were saved, you get a Large Bullion if you saved at least 1 to 5, an Extra Large Bullion if you saved all of them, and if at least 3 survived, you get an Advanced Seal.
Then we go through some scenes where Jeralt and Byleth encounter the Flame Emperor, and an interesting bit of detail about scene is that the house leader is not present in that scene with the Flame Emperor, because after the Flame Emperor leaves, Hubert comes and asks if they have seen Edelgard.
Then Edelgard talks with Byleth, and she somehow has heard about Byleth's encounter with the Flame Emperor, and whichever choice you pick, whether the Flame Emperor was involved in the incident or if he asked to join forces with him, whichever choice you pick, and that one day we might be able to encounter the Flame Emperor without his mask, not sure what kind of foreshadowing this is.
Then Byleth talks with Rhea and Seteth about the shocking truth about Tomas, and some backstory about Jeritza, who is believed to be the Death Knight.







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