Fire Snare (Atari ST / Gameplay #371)

Subscribers:
435
Published on ● Video Link: https://www.youtube.com/watch?v=hQMMPaQjxwU



Game:
Snare (1989)
Duration: 3:37
20 views
3


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****************************************************************************
* FIRESNARE README.TEXT *
* Realized by RUIZ Lionel *
****************************************************************************
(!) 31-08-94 Version Ph‚nix Software (English version)


Hello! , this is a small text to explain the functions of the game you got.
It runs on all ST, STe TT but has been made in OMIKRON 3 then it doesn't
run on FALCON030(i tried, i have one). If you know how to do to make it run
or if you know how to get an address to buy a better version of the compiler
tell it to me please it'll be very cool.

This game needs 200Ko of memory to run and 2 joysticks !
(if you understand french, it'll be better for tou to read the french doc too
because it'll be better explained; sorry but doing docs is sometimes boring).

Idea of the game:

the WORMS : In normal mode has the worm only his head and four circles
You move it with all the joysticks directions (with diags)
no head can collide another head!
the 'ANOS' : these are the circles forming the body of the worm
You can found three colors for those:
the BROWNS that gives a ANO more (until 20=max)
the OPPOSITE-COLOR ANOS that permits to steal an ANO to
the opponent (even a detached ANO)
the OUR SIDE ANOS you have to conservate if you don't
want to lose.
the MUSHROOMS : Bad mushrooms, if you eat one you'll have to be amputated
(one ANO lost)
the Bases : Generally one from each side on the board (it's enough)
there's 2 way to use them: you can walk throw to deposit
some of your ANOS collected elsewhere (life insurance).
the second way is to recupe some of them put in the store.
You have to press the trigger to get one back.
the GOALS : You can finish the game in three different endings:
1st: accumulate 18 ANOS in the bases
2nd: eat the opponent until he has no more ANOS in the bases
3rd: your dumb opponent moved on a mushroom without any
insurance (no ANOS in the base or not enough to live back).

Commands
Tab : 50Hz / 60Hz (becareful, it speeds the music up in 60Hz)
* : Music On / Off
0...9 : Select differents areas
- + : Select the speed of the worms (midvalue=005 ms for STe and -003 for ST)
. : Enter the screen editor-mode
( ) : decrease or increase a parameter
/ : Change parameter
Enter : Begin a battle
Help : escape a game during his play
Esc : quit to desktop

If the game was pleasant for you, do not hesitate to tell it to my on a
letter, with suggestions or ideas or your creations and so on ...
An other way to make me happy is to send me money, you'll receive as soon
as possible a lot of works i've done on the ST(e) or FALCON.
(please indicate your configuration).

there's a list of some of our creations available ...

T.A.U.P.E. .... A good mining game from 2 to 4 players (dig against others)
SYNAPSE 2 ..... This game
FIRESNARE ..... A 2players worm game (bite and eat the opponent to win)
SATURN'DAY .... Ephemerids for the saturn satellites.
MORPION4....... a tic tac toe not like the others (3 to 4 dimensions !!!)
ESSAY ......... a text editor & viewer with full of functions in assembly code
GEARBOX ....... the best graphics compressor for ST
DIAMONDS & LIFE Two small programs based on cell-generating
VIBRAX : The quickest MODs Player Accessory on Falcon(Better than U-Track)
uses DSP (routine from the BITMasters).
CPU_MODA.ACC: The best soundtrack-player routine, short, nice and powerfull.
For STe, TT and FALCON.

If you wants to contact us to exchange MODs, Demos on ST(e), F030...
My complete address follows...

Mr RUIZ Lionel
quartier le clos
13360 ROQUEVAIRE
FRANCE



documentation: RUIZ Lionel , The AUTHOR of T.A.U.P.E.

thanks for spreading this game at all ST'owners you know.







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