Fireside Chat with Rhianna Pratchett on writing and narrative design (by Konstantin Sakhnov (HSBI))

Channel:
Subscribers:
27,200
Published on ● Video Link: https://www.youtube.com/watch?v=aYAmChtakZs



Duration: 50:49
439 views
20


Rhianna Pratchett, renowned video game writer, and Konstantin Sakhnov, game producer and teacher at HSBI, discuss what makes the storyline really work to retain gamers, how to inspire loyal players, how to fail their expectations and what tools does a professional storyteller have to assemble a really working narrative mechanic.
#DevGAMM #gamedev #narrativedesign

Contents:
0:00 – Intro
2:15 – The role of research in creating a story
8:27 – The hardest challenge for a narrative designer
18:16 – Favorite game characters
19:39 – Strong female characters
24:26 – Favorite video game IPs in terms of narrative
26:55 – Tips for a good story in games
33:03 – Is the higher education required in writing for games?
36:55 – Working on the "dream" IP
37:51 – Thoughts on The Last of Us: Part II
42:53 – Advice on developing as a writer
46:32 – How to create a good antagonist


Supported by Belka Games. The company is among Top 20 publishers by revenues in EMEA according to App Annie and keeps growing and developing.
Join us – https://belka-games.com/careers/


DevGAMM is the biggest game developers conference in Eastern Europe. DevGAMM gives gaming experts a chance to keep up with the latest thinking and developments in making games as well as share their knowledge and experience with each other.

Learn more about DevGAMM – https://devgamm.com/
Subscribe to our newsletter – http://eepurl.com/dpj3Sz
More about games and developers participating in DevGAMM – https://games.devgamm.com/
Become a speaker – https://bit.ly/3isHdJP

Join our community:
Facebook – https://www.facebook.com/devgamm/
Twitter – https://twitter.com/devgamm/
Discord (for developers) – https://discord.gg/dtDHa6F

Contact us via email – contact@devgamm.com




Other Videos By DevGAMM


2021-08-10#ArtReview. Kill Today vs. Маша Ярцева (G5 Entertainment)
2021-08-09Cross-Promotion: Why Indie Developers Should Collaborate? / Philomena Schwab (Stray Fawn Studio)
2021-08-05#MarketingReview. Sky Fleet vs. Ksenia Koroleva (Harpy Media) & Nikolay Borzov (FatPony)
2021-08-04Как G5 Games изменили свой маркетинг и увеличили прибыль и выручку / Александр Безобразов (G5 Games)
2021-08-03#GameDesignReview. Saturated Outer Space vs. Анна Керсар (Paradox Interactive)
2021-08-02Спроси юриста: разбор актуальных правовых вопросов геймдева / Панельная дискуссия
2021-07-30#MarketingReview. Gatewalkers vs. Karina Lavushkina & Max Fomichev (Pixonic)
2021-07-29Большой Зарплатный Опрос геймдева 2021: как индустрия пережила пандемию/ Роман Васильев (inGame Job)
2021-07-28Нужны ли инди-разработчикам конкурсы? / Истории разработки
2021-07-27#ArtReview. Through the Nightmares vs. Анастасия Довлетова (Azur Games)
2021-07-26Fireside Chat with Rhianna Pratchett on writing and narrative design (by Konstantin Sakhnov (HSBI))
2021-07-22#MarketingReview. Kovox Pitch vs. Кирилл Устинович (Strikerz Inc.)
2021-07-21Нужно ли компании вкладываться в развитие сообщества? / Панельная дискуссия
2021-07-20#GameDesignReview. a frystrating adventure! vs. Сергей Гимельрейх
2021-07-19Shady Part of Me: from dreams on paper to illusions on screen / Marc Lericolais (Douze-Dixièmes)
2021-07-15#MarketingReview. shapez.io vs. Ekaterina Prikhodko (Epic Games)
2021-07-14Машинное обучение для разработчиков игр 2021 / Олег Чумаков (Luden.io)
2021-07-13#ArtReview. Battle Castle vs. @VeraVelichko (Owl Studio)
2021-07-12Bow Design in Hood: Outlaws & Legends / Jamie Smith (@SumoDigital)
2021-07-08#MarketingReview. Beyond The Thaw vs Влад Мищенко (HypeTrain Digital), Ксения Королева (Harpy Media)
2021-07-07Этика увольнения. Как увольнять и увольняться? / Алина Мудрая (Values Value)



Tags:
devgamm
девгамм
game industry
video game industry
gaming industry
игровая индустрия
конференция
conference
геймдев
разработка игр
gamedev
game development
game dev
Rhianna Pratchett
writing
narrative design
Konstantin Sakhnov
HSBI
storytelling
tomb raider
rhianna pratchett tomb raider
writing tips
narrative
lara croft
mirrors edge
lost words beyond the page
overlord