First Contact | Kill It With Fire | (#98) "1/12" (No Commentary)
In this part, we begin the game by clearing Chapter 1: First Contact.
Collectibles: 8
1. Equipment #1 of 30 (Clipboard) - 1:32
2. Equipment #2 of 30 (Tracker) - 1:56
3. Omega File #1 of 9 (New Hire) - 2:29
4. Upgrade #1 of 10 (Flashlight) - 3:02
5. Equipment #3 of 30 (Hairspray) - 5:45
6. Ragtime Achievement - 6:38
7. Equipment #4 of 30 (Revolver) - 6:48
8. Arachno-Gauntlet #1 of 10 - 7:04
----------Additional Info----------
- The goal of the game is to kill spiders in order to progress through the rooms/areas of the chapters. Along the way we'll find various collectibles such as Equipment, Upgrades, Tracker Upgrades, Modifiers, Batteries, and all of the Achievements.
- In the top left corner of the screen you'll see a HUD that tells us how many spiders we've killed so far, how many objectives we've completed, and how many batteries we've collected in that chapter.
- The Doors/Cabinets in the chapters will be locked with two different types of locks. The first is a crosshair with a number inside. This lock requires that number of spiders to be killed before we can open that Door/Cabinet. The other lock will have a set number of checkboxes on it. This lock requires that number of objectives to be completed before it will unlock.
- The Clipboard is our first piece of Equipment in the game. It also shows us all of the objectives in that chapter, and can additionally be used as a weapon to kill spiders.
- Equipment is the term used to refer to the Weapons we can use against the spiders.
- Upgrades are skills we can activate before starting a chapter to get a small benefit to assist us. They require points to activate however.
- Batteries are what give us points to activate our Upgrades/Tracker Upgrades/Modifiers. The more we collect, the more points we have.
- The Tracker is a piece of Equipment found here in Chapter 1. It allows us to see a rough estimation of how close we are to a spider. The more bars that are lit up, the closer we are.
- Tracker Upgrades are found throughout the chapters, and they allow us to add new perks to our Tracker to make things easier for us.
- The Hairspray is our first fire-based weapon of the game. It runs on a fuel system, which can be replenished by collecting additional hairspray cans, or by starting a new chapter. You can actually save ammo by making sure you tap the button to spritz a little fire, rather than holding it down and wasting it.
- Arachno-Gauntlets are challenges found in each chapter. They appear in the form of Boomboxes, and each challenge is different. Asides from one specific one, all AG's can be challenged an indefinite number of times if we fail them. All of the objectives in a chapter must be completed before the AG can be attempted.
- Omega Files are folders with the symbol of Omega (an upside-down horseshoe) on them. There is one file in each chapter, and they give us a little backstory on the game in the main menu once collected.
- The Ragtime Achievement is unlocked by hitting the Piano in Chapter 1.
- Once you leave via the Exit Door, all collectibles obtained, Doors Unlocked, and objectives completed with remain with you. Allowing us to bypass all of them if we revisit a chapter.
- Our first objective, "First Blood", will be added to the Clipboard upon obtaining the Clipboard. All we have to do to complete this objective is kill one spider.
- Our second objective, "Get the Tracker" will be added to the Clipboard upon killing one spider. The Tracker is located in the Closet, which requires one spider kill to open.
- Our third objective, "Find More Firepower" will be added to the Clipboard shortly after obtaining the Tracker. This requires us to get the Hairspray from the Bathroom.
- Our fourth objective, "Get Warmed Up", will be added to the Clipboard after obtaining the Hairspray. This requires us to burn 20 items with the Hairspray.
- Our fifth objective, "Throw the Book at 'Em" is hidden in the right-most cabinet of the TV Stand in the Living Room. This requires us to kill a spider with a Book.
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