First-impression comparative review of Dead Rising Xbox 360 vs Chop Till You Drop Nintendo Wii

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This is a first-impression comparative review of Dead Rising on Microsoft Xbox 360 versus Dead Rising: Chop Till You Drop on Nintendo Wii. To me, Dead Rising Wii is simply a better designed, easier to control, more logical gameplay experience. The main storyline and cinematics (cutscenes) are identical on both platforms. Side missions and gameplay differs slightly. Controls obviously differ. The 360 version has better graphics, more enemies (more zombies) and the game world is noticeably larger in area versus the Wii version. The text and font size when playing the 360 version on a 480i 4:3 display is practically illegible, yet crystal clear on Wii. On 360, aiming a firearm does NOT use the camera control but rather uses the movement control, which is rather illogical. Aiming on Nintendo Wii is just much simpler and works much better. There is no photo (picture) camera function on Wii, but the ability to take photos of the game world does exist on 360. The control scheme for action buttons on 360 is COMPLETELY counter-intuitive to Capcom's other zombie-franchise game: Resident Evil. The action button on the 360 is the B button, which is normally reserved for CANCEL, but in this game it is ACCEPT, which leads to many user errors. On Wii, a combination of buttons is needed to pick up or use items, which prevents accidental triggering. On 360, answering calls on your CB radio (walkie talkie) eliminates the ability to use a weapon during the call (leaving the player's character vulnerable to attack); on Nintendo Wii the game pauses once a call is received. Escaping zombie grapples on 360 is often a quick-time-event style button combination to complete, whereas on Wii escaping is done by simply shaking the Wii Remote. The A.I. pathfinding is poor on 360, with survivors often walking into walls - this does not happen as often on Wii. Dead Rising Wii has selectable difficulty levels; the 360 version does not. The Wii version is more linear: the game practically guides you by the hand, whereas the 360 version involves a lot of micro-management. On Wii you handle one mission at a time, whereas on 360 you can handle multiple missions at once, which is much more difficult considering that you CANNOT set waypoint markers on the map in any version of Dead Rising 1. Saving on 360 is done in only two available places: the safehouse (security office) or washrooms, whereas on Wii, not only do you have these same places to save, but the game also auto-saves after every completed mission. On 360, despite all of the moral choices to be made and possible alternate paths to take, you have but ONE save slot, whereas on Wii you have 20! Navigating out of menus on 360 is very difficult (for example: D-Pad left on 'watch' screen to leave 'watch' screen, but the B button is required to leave the map screen, and START button is required to leave pause menu screen), whereas navigating menus on Wii is natural and intuitive. Sadly on Wii there is no method of jumping, which means that silly obstacles such as roped-off barricades and artificial ponds in the mall forces you to to face grouped clusters of zombies head-on.

After this video, if you wish, you can view my:

Further in-depth overview of Dead Rising: Chop Till You Drop on Nintendo Wii

http://www.youtube.com/watch?v=mtEfqbrd8nc




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first impression
comparative
review
dead rising
xbox 360
chop
you drop
nintendo wii
wii
microsoft
which
better



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There are 503 views in 2 videos for Dead Rising: Chop Till You Drop. There's close to an hours worth of content for Dead Rising: Chop Till You Drop published on his channel, making up less than 0.78% of the total overall content on RodneyDickson's YouTube channel.