First Impressions On: Deep Black Reloaded
[Released March 1, 2012]
On this episode of First Impressions, I take a look at the indie aquatic cover-shooter Deep Black Reloaded. In the game's semi-futuristic world run by conglomerate nations and big companies, special wetwork operatives (not sure if the game meant this as a pun) take part in all sorts of covert espionage and apparently terrorist hunting...underwater. Yes, apparently in the future people will only build their secret bases underwater, or at least near water. When you're not popping up from behind chest high walls to shoot dudes, you're swimming around stabbing robot eels and getting tazed by tutorial robots. The games biggest shortcoming is that it feels like the developers were trying to make a typical triple A Gears of War ripoff with an indie budget, leaving them smack dab in the mediocre middle ground. The game's main gimmick, underwater combat, barely plays any different from the bog standard above-water combat. Overall its not a game I can recommend, unless you're looking for yet another cover shooter, or love the idea of shooting dudes underwater.