(First play-through) DOOM II: Hell on Earth (part 5) | id Software / GT Interactive | MS-DOS | 1994
00:00:00 Intro & faffing
00:00:09 MAP24 The Chasm
00:29:56 MAP25 Bloodfalls
00:54:54 MAP26 The Abandoned Mines
01:17:14 MAP27 Monster Condo
01:50:38 MAP28 The Spirit World
02:29:25 MAP 29 The Living End
02:55:33 MAP29 (faffing with the Cyberdemon)
03:22:19 MAP30 Icon of Sin
Some good maps in this last cohort - MAP27 was a fun romp with a nice challenge. I thought MAP 24 was going to be awful, but I ended up quite enjoying it (notwithstanding the missing secret I couldn't find). The Icon of Sin is an interesting idea for a final boss, but in the end it was a bit of a damp squib.
All in all, I really enjoyed DOOM II - I think the jump from The Ultimate DOOM to DOOM II is somewhat comparable to the jump from HMP to UV in the original. I would reckon that the jump to UV in DOOM II isn't quite as large, looking at the enemies and items given in each map, but I could be wrong.
Really enjoyed the soundtrack and that the level design really took into account how players used the DOOM engine in the original - the designers really did pay attention and made some really interesting challenges that couldn't have been factored into the original DOOM.
I'll likely work through all the maps again offline looking for all secrets, as I did with The Ultimate DOOM, and then try UV all kills & secrets. That made me think of the first game as one of my favourites and I suspect it'll do the same with this game too.
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