FnaF World v1.024 (Prof. Oak's Challenge) part 1 – A FnaFDex?
I thought I'd take the “Prof. Oak” challenge from Pokemon (created by r/Pokemon subreddit member Jamel) and apply it to FnaF World; the premise of the challenge is simple, unlock ALL available animatronics (Pokemon) before adding any jump numbers (each badge).
The full rules for the FnaF World version are as follows:
1. Players must pick either the Demo/Classic 2D release (v1.024), or the v1.10 (Update 1) 3D release for this challenge.
Demo (v1.024): https://gamejolt.com/games/fnaf-world-demo/120761
Classic (v1.024): https://gamejolt.com/games/FNaFWC/464479
Update 1 (v1.10): https://gamejolt.com/get/build?game=729274&build=1249469
Keeps the unlock count at 32 animatronics for everyone.
2. Adventure mode ONLY (Gotta unlock 'em ALL!)
3. Players may add “Find: Characters” (c14=1) to save files at any point.
4. Difficulty (except in demo)/ending(s) are the player's choice.
5. ANY animatronics unlocked can be used (only 1 to 16 playable in demo).
6. ALL jump list buttons are forbidden until the fan is unlocked!
“Run: Luck” is also locked behind the fan (blocked by the jump 4 button).
7. ALL 29 animatronics available before entering Dusting Fields (adds 3 to the jump list) must be obtained before doing so.
8. Likewise, the Pinwheel Funhouse trio (Nightmare, Fredbear, and Spring Bonnie) must be unlocked before exiting the Funhouse.
FNaF World and respective content/characters (c) Scott Cawthon.
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