FNaF World v1.024 (Professor Oak Challenge) part 5 - "NOT AVAILABLE IN DEMO"?
ANY selections made in v1.024's full game menus (except characters) carry back over to the demo (hence the active shield and Block 50).
The full rules for the FnaF World Prof. Oak challenge are as follows:
1. Unlock ALL available animatronics (Pokemon), in the respective version, before adding any jump numbers (each badge).
2. Players pick either v1.024 (2D) or v1.10 (3D) for this challenge.
Demo (v1.024): https://gamejolt.com/games/fnaf-world-demo/120761 (37/40)
Final 2D build (v1.024): https://gamejolt.com/games/FNaFWArch/729274 (40/40)
Update 1 (v1.10): https://gamejolt.com/games/FNaFWArch/729274 (40/40)
3. Adventure mode ONLY (Gotta unlock 'em ALL! - except in the demo)
4. Players may add “Find: Characters” (c14=1) to save files at any point.
5. Difficulty selection is the player's choice (except in demo).
6. ANY animatronics unlocked can be used (only 1 to 16 available to use in demo).
7. ALL jump list buttons are forbidden until the fan is unlocked (challenge completed)!
“Run: Luck” is also locked behind the fan (blocked by the jump 4 button).
8. ALL 29 animatronics unlockble before entering Dusting Fields (adds 3 to the jump list) must be obtained to complete the demo challenge/progress in Classic/Update 1 runs.
9. Players cannot leave Pinwheel Funhouse through the wall until Nightmare, Fredbear, and Spring Bonnie are unlocked (Classic/Update 1 challenge is completed)
FNaF World and respective content/characters (c) Scott Cawthon.
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