Focus, Alpha/Beta, and Usability Tests - Things That Are Harder
It can be very useful to get your player or potential players to play your game or otherwise interact with you.
These interactions take on 4 broad forms
- Qualitative Focus Tests
- Quantitative Focus Tests
- Alpha/Beta Play Tests
- Usability Tests
Each has its own uses and its own pitfalls in Game Development.
Why is this belong in "Things That Are Harder"? Because the wrong test, or a badly run one can work against you. Or even be a weapon USED against you.
Chapters:
0:00 Intro
0:15 Qualitative Focus Tests
1:47 Small Sample Size
2:33 Group Think
4:30 The Moderator
5:23 Confirmation Bias
7:17 I'll do it LIVE!
8:18 Group Selection
9:43 Quantitative Focus Tests
11:05 Lies, damned lies, and statistics
12:05 Leaks
13:27 Data NOT Decisions
14:19 Alpha / Beta Tests
15:30 Not REALLY Real
15:55 Timing is HARD
16:35 Accidentally Launching Early
17:51 "I've Already Played That"
19:04 Usability Tests
20:15 Junior Systems Designer
20:28 Not A Replacement for People
20:59 Uses for User Testing
22:25 Dangers of User Testing
23:17 A Warning
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