FORT TRIUMPH – Heroes of XCOM and Magic - review, gameplay

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Merging elements from XCOM and HOMM 'Fort Triumph' is out now - some thoughts. review
Fort Triumph from CookieByte Entertainment and All in! Games is out today, after a while in Early Access this turn-based strategy game combines XCOM with HOMM with some environmental interactions too.
With a very colourful and inviting art-style, it gives the impression that it's easy and welcoming but that's not quite true. Fort Triumph is a challenge, and the pressure is on in every battle with character permadeath but an incredibly fun one that I just can't get enough of.
It's also part RPG as well. Your characters are unique, with their own abilities and they each individually level up. You don't need to wait until some kind of after-action report either, you can level up and unlock new abilities during a battle which can come in real handy. These abilities aren't always given to you the same way around each time either, there's an element of randomness to what you get to pick. The actual skills are all highly varied too which is also what makes the combat so fun. Stun enemies with some electricity from your mage, pull them closer with your ranger as they bump into everything and then send a wild barbarian in to slash them up. Or, you could just set everything on fire and watch it all burn around them. It gives you so many choices to mess with your enemies across tons of battles.







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