Fortune Street (3): Mario Circuit, Part Three

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Venture Cards have been seen quite a bit so far. You're allowed to take one whenever landing on a ? mark space or a suit color. There are 128 in all. Just like in Monopoly with their Chance Cards, these can either be good or bad. In this part, we're going to see a lot of things shake up on the board due to them, both directly and indirectly.

Shops are going to change hands a few times here. In fact, a couple of players are going to own three in one District by the time this part is over. This is pretty huge because you can invest more capital into buildings if you own more buildings in said Districts. If you have a lot of stock in an area when you do this, your cash is going to skyrocket. There are a couple of moderate jumps that bring the totals closer, but the true increases have yet to come.

Does that count as a tease? I think that does.







Tags:
Mario
Nintendo
Wii



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