Fourtex Jugo - Floating Around The Void - Fourtex Jugo Lets Play/ Fourtex Jugo Gameplay
This is my Fourtex Jugo Lets play. The universe is on the verge of collapsing into the void in Fourtex Jugo. Well, maybe the stakes aren't that high in the Fourtex Jugo game, which is more of a high stakes puzzler, but the void has been opened, and a creepy hand called Jugo is getting grabby. It wants pies and noms - maybe it's just hungry? Either way, I don't want it getting any of my tiles.
This is a Fourtex Jugo Let's Play. Fourtex Jugo is an indie game by Salty Dog and Indie Bros. Fourtex Jugo was released through Steam Greenlight. The Fourtex Jugo gameplay is crafting/puzzler with 2048 elements. Fourtex Jugo pits itself as challenging to master. Fourtex Jugo was released on 13th April 2017.
This Fourtex Jugo playthrough features Fourtex Jugo gameplay and audio, and commentary by that nice SecondEraOfMoles fellow.
I received a Steam Key for Fourtex Jugo but was not paid to promote it.
This Fourtex Jugo game is a puzzle game where your aim is to fill all 16 middle tiles and reach the target score. You fill tiles by combining numbers over them. You can combine two numbers together if they are the same, or if they add up to 15. When you make 15, you make a pie. If you combine two pies together, you make a Nom. The Nom will be white if you combine two matching pies, or black if the pies are not the same. Mixing a black and white Nom will create a void. Beware, though - voids may be worth a lot of points, but they aren't always empty. Sometimes Jugo is waiting there, waiting to steal a pie or a nom and 150,000 of your hard-earned points. The main challenge comes from balancing the reward for making a void with the risk of losing more points to Jugo; and if the game goes on long enough, you may run out of moves and get game over.
You can play Fourtex Jugo here: http://store.steampowered.com/app/499560/
Developer description of Fourtex Jugo:
"Fourtex Jugo (from the Japanese for "15") is an abstract strategy game with a high degree of difficulty, played on a grid of tiles. Your goal is to optimize each initial layout to beat the target score, and to compete on the leaderboards, or against your personal best score. Progress through each level involves combining three types of particles with each other to ultimately create void. By manipulating the void optimally, you can achieve your goal of meeting or exceeding the target score specified for each particular level, indicating your mastery of that level. For extra challenge, attempt to reach the target score without any particle interaction with the void. You'll need to create your particles and voids at the right times and in the right places to reach your goal.
Levels handcrafted by humans:
Every campaign level is guaranteed playable to 3 stars.
Play strategically or casually at your desired level of difficulty:
-Aim for 2 or 3 stars for difficulty ranging all the way up to extremely challenging.
-Play for 1 star for a casual game or while learning the basics.
Levels are not locked:
-If you can't master a level yet or it doesn't appeal to you, you can try another one.
-Original artwork and context-sensitive original audio
-Audio track is enhanced when voids appear to add dramatic effect.
The voids provide a turn-based limit to game-play, and the strategy aspect for most of the levels in this game involves correctly timing the creation of voids, and the ability to manipulate these void tiles to both make optimal use of them, and avoid having them grab one of your particles.
How do I win?
The ultimate victory in Jugo is to play all levels to 3 stars, which involves beating a certain target score associated with each level, without any particle interaction with the void tiles. The difficulty of this for a particular level ranges from difficult to extremely challenging.
This game can also be played as a casual game by simply completing a level to get 1 star.
Not a math puzzle
The most basic tier of particles currently are represented with numbered pieces. The Arabic numerals are a widely recognized sequence, used here to help predict a new particle. Combining similar numbered particles creates the particle with the next highest number, up until 15 (which begins the next tier of 3 more basic particles). A second way to combine the numbered particles is to add particles that have a compatible color hue. But for those who think better with numbers, and for accessibility reasons, these color-compatible pairs also add to 15. The pairs of numbers that add to 15 represent the only math that could be necessary or useful in this game."
Don't forget to follow me on Twitter (@Rainmakerno12) or subscribe to the channel for more voids - or if you want to give me another Steam key!
Outro music, Le Poulet Pend Peu from lucasgonze, from: http://www.freesound.org/people/lucasgonze/sounds/163059/
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