FOWL PLAY - Final Fantasy XIV (Steam) - Hatching-tide 2021

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Somewhere on Faerie there's a snow-haired Roe in a Southern Seas shirt, still expounding on the reasons why he loves eggs so much.


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Final Fantasy XIV: A Realm Reborn (ファイナルファンタジーXIV: 新生エオルゼア Fainaru Fantajī Fōtīn: Shinsei Eoruzea, lit. Final Fantasy XIV: Reborn Eorzea) is a massively multiplayer online role-playing game (MMORPG) for Microsoft Windows, Mac OS X, PlayStation 3, and PlayStation 4. It was developed and published by Square Enix with Naoki Yoshida as producer and director, and was released worldwide on August 27, 2013. Final Fantasy XIV: A Realm Reborn takes place in the fictional land of Eorzea, five years after the events of the original release. At the conclusion of Final Fantasy XIV, the primal dragon Bahamut escapes from its lunar prison to initiate the Seventh Umbral Calamity, an apocalyptic event which destroys much of Eorzea. Through the gods' blessing, the player character escapes the devastation by time traveling five years into the future. As Eorzea recovers and rebuilds, the player must deal with the impending threat of invasion by the Garlean Empire from the north.

The original Final Fantasy XIV was released in September 2010 to overwhelmingly negative reviews. As a result of this poor reception, then-Square Enix President Yoichi Wada announced that a new team, led by Yoshida, would take over development of the title. This team was responsible for generating content for the original version as well as developing a brand new game which would address all of the previous release's criticisms. Initially dubbed "Version 2.0", Final Fantasy XIV: A Realm Reborn features a new engine, improved server structures, revamped gameplay and interface, and a new story. The game released to largely positive reception; reviewers praised the game for its solid mechanics and progression, and commended Yoshida for turning the project around. The first major content patch—"A Realm Awoken"—was released on December 17, 2013, and introduced player housing, player versus player arena battles, new quests, and the first 24-player raid, Crystal Tower. Subsequent content patches have been released every three months. Square Enix executives attributed the company's return to profitability in part to the game's strong sales and subscriber base, reaching a cumulative total of 5 million subscriptions as of July 2015.

In contrast to the original version, Final Fantasy XIV: A Realm Reborn has earned a generally positive reception and robust sales numbers. Prior to release, both the games press and fans were surprised by its quality and level of polish. IGN's Charles Onyett cited many specific improvements over aspects of the initial game and recognized that "it seems like Square's doing the right things to fix the many mistakes made with Final Fantasy XIV's original design". Following an impressive showing at Gamescom 2012, it won Destructoid's Gamescom Community Choice Award. The editorial staff observed "the considerable changes made to the engine, HUD and combat system, transforming it into a far cry from the game that disappointed so many".

The overwhelming sentiment expressed by multiple reviewers was that the remade game executed admirably on traditional MMORPG features and succeeded at addressing the failures of the original version. For Kevin VanOrd of GameSpot, this steadfast implementation of genre fundamentals was his greatest criticism—that "it does not leap over the shoulders of the games that have come before". However, he was quick to praise the quality of the game's writing, a feature highlighted by a number of other critics.

Wikipedia contributors. Final Fantasy XIV: A Realm Reborn. Wikipedia, The Free Encyclopedia. January 30, 2018, 19:14 UTC. Available at: https://en.wikipedia.org/w/index.php?title=Final_Fantasy_XIV:_A_Realm_Reborn&oldid=823182858.







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