Framestore Creatures & Houdini | Framestore | Character FX & Crowds Production Talks

Channel:
Subscribers:
137,000
Published on ● Video Link: https://www.youtube.com/watch?v=_JQ673B6Y70



Duration: 42:37
25,951 views
664


Presented by Ahmed Gharraph.

Ahmed digs deep into Framestore’s creature archives, presenting a menagerie of characters from standout projects across the years. He discusses the challenges of creature creation, and how certain challenges were overcome using Houdini's arsenal of tools and solvers.




Other Videos By Houdini


2019-02-26Houdini 16.5 Rigging Series - 07 - Finishing the Rig & Next Steps
2019-02-26Houdini 16.5 Rigging Series - 06 - Left Foot & Completing the Left Leg
2019-02-26Houdini 16.5 Rigging Series - 05 - Left Leg
2019-02-26Houdini 16.5 Rigging Series - 04 - Left Hand & Left Arm Completion
2019-02-26Houdini 16.5 Rigging Series - 03 - Left Arm
2019-02-26Houdini 16.5 Rigging Series - 02 - Head, Eyes, & Neck
2019-02-26Houdini 16.5 Rigging Series - 01 - HDA & Spine
2019-02-04Hair and Fur Grooming in H17 | SideFX | Character FX & Crowds Production Talks
2019-02-04Awakening the Crowds for Nike's ‘Phantom’ | The Mill | Character FX & Crowds Production Talks
2019-02-04Character FX & Cloth in H17 | SideFX | Character FX & Crowds Production Talks
2019-02-04Framestore Creatures & Houdini | Framestore | Character FX & Crowds Production Talks
2019-02-04Hair, Feathers and Fur | Axis Studios | Character FX & Crowds Production Talks
2019-02-04Mountain Men: Nature's Thread | Lunar Animation | Character FX & Crowds Production Talks
2019-02-04Feathers: From Model to Groom to Render | nineteentwenty | Character FX & Crowds Production Talks
2018-12-12Algorithmic Design with Houdini | Junichiro Horikawa | SIGGRAPH Asia 2018 (Tokyo)
2018-12-12Procedural Hard Surface Design | Akira Saito | SIGGRAPH Asia 2018 (Tokyo)
2018-12-12Vellum Cloth | Rob Stauffer | SIGGRAPH Asia 2018 (Tokyo)
2018-12-12Material-Based Dynamics | Rob Stauffer | SIGGRAPH Asia 2018 (Tokyo)
2018-12-12The Virtual Form | Luigi Honora | SIGGRAPH Asia 2018 (Tokyo)
2018-12-12Making of toon-shading look fluid effects | Masato Tsuzuki | SIGGRAPH Asia 2018 (Tokyo)
2018-12-12Houdini Rendering & De-noising | Mark Elendt | SIGGRAPH Asia 2018 (Tokyo)