From Godot 3 to Godot 4: Top 10 Challenges of Upgrading the 2D Orbits Projects

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Published on ● Video Link: https://www.youtube.com/watch?v=jq1aYToZDv0



Duration: 6:19
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A quick look at the 10 major problems I ran into when upgrading the approximately 2000 lines of code in the 3 different 2D Orbits hobby projects on the channel.

The upgrade was from Godot 3.4 to version 4.2.

Useful Godot Documentation:
https://docs.godotengine.org/en/stabl...

The upgrade was split into phases to make the process more manageable. I completed each phase for all three projects before moving to the next phase. For reference, the upgrade phases were:
1) The Initial Backup,
2) The Automated Project Upgrade,
3) A First Glance Comparison,
4) The Initial Run,
5) and Main Feature Testing and Final Adjustments.

This video focuses on the last 2 phases where I had to make the fixes and changes.

These 3 projects will be available on our GitHub repository. Reach out if you are interested in accessing the code and projects.







Tags:
godot4
upgrade
2d
orbital mechanics