Full Body Scanned Data to CC3+ Base | 3D Scan Pipeline Tutorial Part 2
The ZBrush / CC pipeline is now more powerful than ever, and it’s super quick and easy to get your detailed scanned character models and convert them into fully-functional CC3+ Base models for use with all of Reallusion’s 3D tools. In this part 1 of a 2-part series, we’ll focus on how to get the body generated using Wrap, as well as aligning the mesh and skeletons, and finally transferring over the highly-detailed diffuse and normal maps for ideal visual results.
00:00 Intro
00:30 Wrapping
03:40 Skeleton Matching
06:00 Baking Normal Maps
07:50 Model Testing & Mesh Refinement
08:39 Baking Diffuse Textures
*Note: Assets shown in this tutorial serve only as reference material.
Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.
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