Full Screen Mode - How to Make a 2D Game in Java #34

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Published on ● Video Link: https://www.youtube.com/watch?v=d5E_O2N73ZU



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Tutorial
Duration: 18:58
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In this video I explain how to play our game in full screen.

First we draw everything to a buffered image and then resize it so it fits full screen.

If you want to use my asset (images/maps/sound) that are used in this tutorial, here's the link:
https://drive.google.com/drive/folders/1OBRM8M3qCNAfJDCaldg62yFMiyFaKgYx?usp=sharing

*I'm releasing my art/music/sound effects to help your smooth learning with this series. If you wish to use them to create a public content (profitable/non-profitable), please contact me via Twitter or email. Both links are in the About section of this channel. In any case PLEASE DON'T re-distribute my asset (graphics/sound) and limit it to personal use.

Thanks for watching.

Timestamps:
0:00 Code Update
1:28 About Full Screen
2:26 Changing the Screen Ratio
4:18 Constructing a New Drawing Method
6:57 The Difference between Two Methods
8:33 Deleting paintComponent
9:56 Constructing a New Drawing Method II
13:17 Setting Up full screen
16:38 RESULT

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Tags:
#tutorial
tilegame
topdown
actionrpg
zelda
stardewvalley
retro
nes
snes
jrpg
programming
bufferedimage
resize
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