Transition Between Maps - How to Make a 2D Game in Java #38
In this video we implement a new map and handle switching maps function.
Now we can create any numbers of areas and travel around!
If you want to use my asset (images/maps/sound) that are used in this tutorial, here's the link:
https://drive.google.com/drive/folders/1OBRM8M3qCNAfJDCaldg62yFMiyFaKgYx?usp=sharing
*I'm releasing my art/music/sound effects to help your smooth learning with this series. If you wish to use them to create a public content (profitable/non-profitable), please contact me via Twitter or email. Both links are in the About section of this channel. In any case PLEASE DON'T re-distribute my asset (graphics/sound) and limit it to personal use.
Thanks for watching.
Timestamps:
0:00 Quick update
3:52 Preparing a new map
6:01 Changing mapTileNum to three dimensional array
11:30 RESULT & ISSUE
12:18 Changing obj, npc, monster and iTile to three dimensional
13:44 Using the second dimension as the for loop length
15:17 Continue updating the code
24:27 Updating the EventHandler
28:00 Implementing transition events
32:54 FINAL RESULT
#javagamedevelopment #javagametutorial