Transition Between Maps - How to Make a 2D Game in Java #38

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Published on ● Video Link: https://www.youtube.com/watch?v=SqiHNT4m2hw



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Duration: 34:59
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In this video we implement a new map and handle switching maps function.

Now we can create any numbers of areas and travel around!

If you want to use my asset (images/maps/sound) that are used in this tutorial, here's the link:
https://drive.google.com/drive/folders/1OBRM8M3qCNAfJDCaldg62yFMiyFaKgYx?usp=sharing

*I'm releasing my art/music/sound effects to help your smooth learning with this series. If you wish to use them to create a public content (profitable/non-profitable), please contact me via Twitter or email. Both links are in the About section of this channel. In any case PLEASE DON'T re-distribute my asset (graphics/sound) and limit it to personal use.

Thanks for watching.

Timestamps:
0:00 Quick update
3:52 Preparing a new map
6:01 Changing mapTileNum to three dimensional array
11:30 RESULT & ISSUE
12:18 Changing obj, npc, monster and iTile to three dimensional
13:44 Using the second dimension as the for loop length
15:17 Continue updating the code
24:27 Updating the EventHandler
28:00 Implementing transition events
32:54 FINAL RESULT

#javagamedevelopment #javagametutorial







Tags:
java
tutorial
2d
tile
topdown
retro
nes
zelda
pokemon
stardewvalley
action
rpg
jrpg
swing
awt
beginner
gameengine
scratch
scene
switchmaps