Monster Projectiles and Mana - How to Make a 2D Game in Java #30
In this video we implement monster projectiles and handle projectile resources (Mana/Ammo) so you can shoot only a limited number of projectiles.
If you want to use my asset (images/maps/sound) that are used in this tutorial, here's the link:
https://drive.google.com/drive/folders/1OBRM8M3qCNAfJDCaldg62yFMiyFaKgYx?usp=sharing
*I'm releasing my art/music/sound effects to help your smooth learning with this series. If you wish to use them to create a public content (profitable/non-profitable), please contact me via Twitter or email. Both links are in the About section of this channel. In any case PLEASE DON'T re-distribute my asset (graphics/sound) and limit it to personal use.
Thanks for watching.
Timestamps:
0:00 Housekeeping
1:35 If shooter is monster
2:46 Create Rock class
4:15 Slime randomely shoot a rock
6:57 RESULT
7:37 Create Mana Crystal class
9:27 Display player mana on the screen
12:50 RESULT
13:54 Display Mana on player status
14:52 Spend Mana
19:04 RESULT
19:55 Spend Ammo
21:08 FINAL RESULT
#tutorial #gamedevelopment #rpg