Fuzee Tutorial 🔰: F-Zero Course Editor (More Info in Video's Description) [60fps]

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Subscribers:
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Published on ● Video Link: https://www.youtube.com/watch?v=WM7Uwi9IXgs



Game:
F-Zero (1990)
Category:
Tutorial
Duration: 35:31
10,313 views
213


A video guide I made for Fuzee, an F-Zero course editor, which consists in creating your own courses.

Before starting creating an F-Zero hack, please take your time to watch the video, this will introduce you into the topics shown, and may help avoiding any confusion if you get to a point where you may have questions.

IMPORTANT: If you don't seem to find a headerless Japanese ROM, try to use a USA headerless ROM.
Sadly, I can't provide you a ROM because I wouldn't like to distribute copyrighted material.


Index:

(00:19) 1. Basic controls
(08:06) 2. AI path editing mode
(12:46) 3. AI path pointer editing mode
(15:46) 4. .fzeeclip working
(17:11) 5. Alternate region courses
(20:09) 6. Byway path
(25:52) 7. globalsetting/cmplog
(28:31) 8. minimap
(32:15) Important information


.fzeeclips

This .fzeeclip collection is made by me:
https://drive.google.com/open?id=1OcTKoeO9mGm6jACZ8I_xxxsoXmw82J5m
CONTAINS IMPORTANT INFORMATION ABOUT DEATH WIND AND BARRIER MAGNETS BEHAVIORS, as well as region 5, 7 and 8 edges and some background tilesets, also contains road corners, diagonal roads with diferent angles, custom electric barriers, and more quantity of basic parts.

Tony Thai's .fzeeclips: https://www.dropbox.com/s/oiyx1ct0etmuoyv/fzeeclips.rar?dl=0

Original F-Zero's backgrounds By CatadorLocao (Updated May 28th, 2019):
https://drive.google.com/open?id=1Y7bI31VOEA5jGagMJ7lPQi3TBEkdjEzq


Fuzee editor: https://www.dropbox.com/s/i25ihyuav2rab0n/fuzee004.zip?dl=1
(This video is based on Fuzee v0.0.4).

Fuzee editor TRANSLATED by CatadorLocao:
https://drive.google.com/open?id=1yJ0rkbftQPAH8kBMNLmAPc1x4WXf2lzl
This version is translated and it will make you edit easier, translates text and cmplog, replaces the wind tiles with L and R, and minor changes like "M" and "B" tiles letters.
However, it delays a bit more when switching regions and patching.


Notes:

If you don't know where to put the finish line, it goes right at the left of the AI red line.

The 7th course of Practice mode will be the course shown at the title screen (The pre-made driving will not work, as explained in the video).

In a long jump, try to put the AI pointers on the roads rather than the squares with no road, this will prevent an explosive AI vehicle and vehicles behind you to spawn (You can set the teleport off in the pointers off road to make vehicles not to spawn as well).

You can make crossed roads which you can jump, this means you can cross the AI paths making roads to encounter and jump them, but as it is not possible to implement the Giant Ship feature, this could lead to some glitches.
Refer to this video for more information: https://youtu.be/EWJ0_acQ79I

You can make byways which can not only be near itselves or at the same direction, however, you would need to be very careful when setting the AI pointers, place them together at the start and at the end of the byway the best as possible.
Check this example: https://i.imgur.com/6mBX0db.png

In a long jump, be sure to make the AI to be able to make that jump, or else the vehicles will fall off the course and they will drive in mid-air (In case of patching a ROM with CPU health, they will just explode making an impossible course for them, see the Community corner for patches info).

You can work with a palette-modified ROM in Fuzee, but only by editing the "fzero" ROM in your Fuzee folder since Fuzee needs a headerless ROM, so the modified palettes will save into "fzero" and it will open with no problems in Fuzee (This works with both Japanese and USA headerless ROMs).
However, if you edit the "output" palettes and try to rename it to "fzero" it will not work, because the output file is an expanded ROM, which will not work properly on Fuzee (You will see other region's AI path with the un-editable pointers, which weirdly changes the pointers into another region's if you move a purple AI dot in any region's pointers) and if you patch it, it will be glitched, so in summary, follow the first explanation.

Community corner:

Join F-Zero Online Discord! Here you will find people working on F-Zero hacks, and online races as well:
https://discord.gg/WcMvmdM

You can check CatadorLocao's work on this site, as well as my ideas: http://smwc.me/1364016 (Check the site's other pages in the thread as well!).

Catador's YouTube channel: https://www.youtube.com/channel/UCRzdw44i_Pzxup1w0dMcXxg/videos

Credits:

Special thanks to Tony Thai for his .fzeeclips used in this video (Region edges).
He also made the firsts Fuzee tutorials on YouTube, they helped me to learn about how to create an F-Zero hack and how Fuzee works.

Check out his channel: https://youtube.com/user/midiman10


Disclaimer:

F-Zero is copyrighted by Nintendo Co, Ltd. All copyrighted material used in this video belongs to Nintendo and their respective owners.
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Support me on PayPal:
paypal.me/ThatOneAlejandro







Tags:
Fuzee
F-Zero
snes
course
editor
edit
mod
hack
tutorial
create
levels
tracks
map
custom
guide
Super Nintendo



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