Game Design Part 0: Introduction

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This is the introduction to a series that reviews how to plan, design, and lay the foundation for video games. This will be about the logical/planning aspects of game design, not about code or art. I will review what makes games engaging, work, drag on, and whatever. I will upload every Wednesday with a new topic, overviewing how to plan and lay the foundation for a good game with the particular topic; I will show gameplay in the other videos when I get into particular topics.

Twitch: https://www.twitch.tv/rhuminus (Friday ~10pm - 12am EST; Sat/Sun 10am - 1pm EST) [due to my schedule, sometimes the starting time changes]

Book 1 (Rhuminus): https://amzn.to/3fxqOp4

Book 2 (Rhumina: Return of the Demigods): https://amzn.to/3lvHWiA

Channels Mentioned in this video:

Blender Guru: https://www.youtube.com/user/AndrewPPrice