Game Design Part 0: Introduction
This is the introduction to a series that reviews how to plan, design, and lay the foundation for video games. This will be about the logical/planning aspects of game design, not about code or art. I will review what makes games engaging, work, drag on, and whatever. I will upload every Wednesday with a new topic, overviewing how to plan and lay the foundation for a good game with the particular topic; I will show gameplay in the other videos when I get into particular topics.
Twitch: https://www.twitch.tv/rhuminus (Friday ~10pm - 12am EST; Sat/Sun 10am - 1pm EST) [due to my schedule, sometimes the starting time changes]
Book 1 (Rhuminus): https://amzn.to/3fxqOp4
Book 2 (Rhumina: Return of the Demigods): https://amzn.to/3lvHWiA
Channels Mentioned in this video:
Blender Guru: https://www.youtube.com/user/AndrewPPrice
Other Videos By Rhuminus
2021-09-23 | All Topics No Pizza: Peaked in 3rd Grade |
2021-09-22 | Game Design Part 7: Gameplay Difficulty |
2021-09-16 | All Topics No Pizza: 3 Stooges and a Microphone |
2021-09-15 | Game Design Part 6: Gameplay Flow |
2021-09-09 | All Topics No Pizza: Sunny Diarrhea |
2021-09-08 | Game Design Part 5: Gameplay Growth |
2021-09-01 | Game Design Part 4: Gameplay View and Camera |
2021-08-25 | Game Design Part 3: Gameplay Movement and Speed |
2021-08-18 | Game Design Part 2: Gameplay Control |
2021-08-12 | Game Design Part 1: Overall Gameplay |
2021-08-04 | Game Design Part 0: Introduction |
2020-06-04 | Mega Man Zero 3 (S-rank, All Skills, All Disks/Elves) |
2020-05-27 | Beams for Days |
2020-05-20 | Mega Man Zero 2 (S Rank, All Elves, All Forms) |
2020-05-12 | Mega Man Zero (100%; how to get Ultimate Mode) |
2020-05-06 | Mega Man X8 (Axl 100% power, 100% items) |
2020-05-06 | Mega Man X8 (X 100% power, 100% items) |
2020-05-05 | Mega Man X8 (Zero 100% power, 100% items) |
2020-05-04 | Mega Man X7 (100%) |
2020-05-04 | Mega Man X6 (X 100%) |
2020-05-04 | Mega Man X6 (Zero 100%) |