Game Design Part 7: Gameplay Difficulty

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Published on ● Video Link: https://www.youtube.com/watch?v=MDpFVGuRaiY



Duration: 17:48
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This episode, which will surely be full of delightful discourse, goes over how to plan and recognize good difficulty in games. I explain and show the difference between "git gud" frustration, and actual challenge, which is mastery of the game.

Twitch: https://www.twitch.tv/rhuminus (Friday ~10pm - 12am EST; Sat/Sun 10am - 1pm EST) [due to my schedule, sometimes the starting time changes]

Book 1 (Rhuminus): https://amzn.to/3fxqOp4

Book 2 (Rhumina: Return of the Demigods): https://amzn.to/3lvHWiA

Report credential: Kevin C. Costley, Ph.D. Associate Professor of Early Childhood Education; Does Homework Really Improve Achievement?; Arkansas Tech University; 10-June-2021;
https://files.eric.ed.gov/fulltext/ED542436.pdf