Game Design Part 4: Gameplay View and Camera

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Published on ● Video Link: https://www.youtube.com/watch?v=FdtmiG_C_-E



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This video shows how important the camera control and view are when designing a game. We review the issues with a bad camera, limiting view, and how we can review our planning for levels to make sure that the player doesn't get frustrated when dealing with puzzles, conflict, or timed events. We also review secrets and pathways to new areas and other aspects involved with view in levels.

Twitch: https://www.twitch.tv/rhuminus (Friday ~10pm - 12am EST; Sat/Sun 10am - 1pm EST) [due to my schedule, sometimes the starting time changes]

Book 1 (Rhuminus): https://amzn.to/3fxqOp4

Book 2 (Rhumina: Return of the Demigods): https://amzn.to/3lvHWiA