Game Design Part 1: Overall Gameplay
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Published on ● Video Link: https://www.youtube.com/watch?v=47CjEgeT0Us
This is about all aspects of Gameplay and how they come together to either forma working unit, or struggle to make a coherent style. We look at the good and bad aspects and how they harm or improve the game.
Twitch: https://www.twitch.tv/rhuminus (Friday ~10pm - 12am EST; Sat/Sun 10am - 1pm EST) [due to my schedule, sometimes the starting time changes]
Book 1 (Rhuminus): https://amzn.to/3fxqOp4
Book 2 (Rhumina: Return of the Demigods): https://amzn.to/3lvHWiA
Other Videos By Rhuminus
2021-09-24 | Welcome Back to Fighterz! |
2021-09-23 | All Topics No Pizza: Peaked in 3rd Grade |
2021-09-22 | Game Design Part 7: Gameplay Difficulty |
2021-09-16 | All Topics No Pizza: 3 Stooges and a Microphone |
2021-09-15 | Game Design Part 6: Gameplay Flow |
2021-09-09 | All Topics No Pizza: Sunny Diarrhea |
2021-09-08 | Game Design Part 5: Gameplay Growth |
2021-09-01 | Game Design Part 4: Gameplay View and Camera |
2021-08-25 | Game Design Part 3: Gameplay Movement and Speed |
2021-08-18 | Game Design Part 2: Gameplay Control |
2021-08-12 | Game Design Part 1: Overall Gameplay |
2021-08-04 | Game Design Part 0: Introduction |
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