Game Dev Prototype WIP: #2 - Day/Night/Month/Year/Latitude
Not much to look at in this video, but mainly it's proof of concept for day/night/date tracking. We're also able to change the sun's movement depending on a latitude coordinate meaning that Vancouver has the sun at the bottom of the screen and presently displaying summer behavior, while Sydney has the sun at the top of the screen and presently exhibiting winter behavior.
At some point I'm going to have to expand upon it so that I can easily have a single counter that is tracking a global date/time, and then allow me to also track separate times when the character is in different cities around the world.
Weather will have to be sorted out way way way down the line, but I think this is a good enough start to be able to start working on different elements of the game for now.
This time around, I ended up doing a lot of behind the scenes work as I decided to set up Perforce so that I could handle project versioning. It took me a while to decide specifically how I would handle my pipeline, however since Perforce allows for free use on projects with 0 income and less than 20 team members... it seems like as good of a place as any to start. I've also got automatic online backup working for the project, though my depot is local.
Aside from the behind the scenes stuff, I spent a while working through https://www.youtube.com/user/1KleinerBaer1 's tutorials for the Day/Night system. The game I'm prototyping is going to be heavily dependent on day/night/years.... so this felt like a really good starting point.