Game Dev Sprint Cycle: Plan, Build, Ship, Repeat

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Game dev is an adrenaline loop: plan → build → deadline → reset.
Week 1 = plan, weeks 2–3 = make & learn, week 4 = ship...then it starts over, which is exactly why we love it.
It’s basically a sprint: line up tasks, knock them down, move on.
What part of the cycle is your superpower: planning, execution, or endgame polish?

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