Game Design: Players Can Look Anywhere (360° Readability)
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Published on ● Video Link: https://www.youtube.com/watch?v=FUpHhC2CRfc
Players can look anywhere, your design has to work everywhere. In games we don’t control the camera, so interactions, VFX, and audio must stay legible from any angle and distance, even when the player stands in the “wrong” spot. What’s your best technique for 360° readability?
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