Gamedev Tip: Make Bad Games (Fast Prototyping)

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Published on ● Video Link: https://www.youtube.com/watch?v=rsNlagut1jI



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Hot take: you should make bad games...on purpose.
Cranking out tiny “bad” prototypes kills perfectionism and fast-tracks real skills. After enough reps you suddenly get a handle on how code and systems intertwine.
Would you commit to a “one game a week/two weeks/month” streak and move on no matter what, or keep polishing the same project forever?

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